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Open world medieval RPG
#398640
04/04/12 22:28
04/04/12 22:28
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Joined: Jan 2002
Posts: 454 Germany
CD_saber
OP
Senior Member
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OP
Senior Member
Joined: Jan 2002
Posts: 454
Germany
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Hey everybody, the time has come to show some screens of the open world rpg that me (level and models) and painkiller (scripting) have been working on for some months. As you can see, it is a medieval-fantasy rpg with the aim to create a semi-realistic, "rough" style in level and model design. The gameplay takes place on a large island with several villages, strongholds, dungeons etc. At this point, though the map is quit huge and we have a great viewing distance, we've managed to get good fps using region and lod systems. Please notice that the screens are WIP, for example small vegetation like gras and flowers will be added later.
Ja, lach du nur du haariges Pelzvieh!
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Re: Open world medieval RPG
[Re: CD_saber]
#398715
04/05/12 14:39
04/05/12 14:39
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Looks quite solid. Cant say more, until i get my hands on something playable
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Open world medieval RPG
[Re: sivan]
#398741
04/06/12 09:26
04/06/12 09:26
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Joined: Jan 2002
Posts: 454 Germany
CD_saber
OP
Senior Member
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OP
Senior Member
Joined: Jan 2002
Posts: 454
Germany
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Thank you for your suggestions.
@sivian: The far trees (for example above the waterfall in pic 1 or pic 6) are indeed low poly ones (with a good skin though :-) ) The trees nearby in picture 6, behind the tents have to be detailed because the player can go up there from the other side. I alway use detailed ones only where the player is able to go. Besides, all detailed trees have 2 lod stages.
@damocles: Thx mate. #2: I know that more trees would also enhance detail, but this is not the look i try to get :-) Not every island has one huge forest. I think adding more bushes and gras will fill these areas.
Ja, lach du nur du haariges Pelzvieh!
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Re: Open world medieval RPG
[Re: CD_saber]
#398783
04/06/12 15:37
04/06/12 15:37
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Joined: Nov 2011
Posts: 274 de
lemming
Member
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Member
Joined: Nov 2011
Posts: 274
de
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Really nice screenshots! I just wonder about his shiny neck. And the terrain-detail is too repetitive. (mountains in screenshot 1) But for using no DOF-effect I give you +2!
edit:// corrected mistaken effect name.
Last edited by lemming; 04/06/12 16:11.
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Re: Open world medieval RPG
[Re: CD_saber]
#399129
04/11/12 14:40
04/11/12 14:40
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chris_oat
Unregistered
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chris_oat
Unregistered
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with Painkiller you have a totaly talanted scripter on your side, value that i love all his works!
as for the project, i wish you two all the best and may the project be completed in the future!
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New vegetation pics
[Re: ]
#399887
04/22/12 13:37
04/22/12 13:37
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Joined: Jan 2002
Posts: 454 Germany
CD_saber
OP
Senior Member
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OP
Senior Member
Joined: Jan 2002
Posts: 454
Germany
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I'm currently working on the vegetation, here are three new pics What do you think? EDIT: Added a third picture
Last edited by CD_saber; 04/22/12 16:12.
Ja, lach du nur du haariges Pelzvieh!
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