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Re: ent_setvertex() [Re: annonymie] #398819
04/06/12 23:23
04/06/12 23:23
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I'm not sure, but you may have to set c.v = NULL; before ent_setvertex or alter the normal vector of c.v manually.


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Re: ent_setvertex() [Re: Superku] #398824
04/07/12 08:12
04/07/12 08:12
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
it works:

// after c_trace
c.v.nx = (float)hit.nx;
c.v.nz = (float)hit.ny;
c.v.ny = (float)hit.nz;

because to write you need c.v:

d3d vertex struct c.v.*:
typedef struct {
float x,y,z; // position
float nx,ny,nz; // normal
float u1,v1; // coordinate set 1, for base texture
float u2,v2; // coordinate set 2, for light map or detail map
float x3,y3,z3,w3; // coordinate set 3, for tangent or other purposes (A7.06 and above only)
} D3DVERTEX;



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