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Re: physics like penumbra?
[Re: wrekWIRED]
#399605
04/17/12 16:39
04/17/12 16:39
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Well I'm sorry. I don't have a code similar to the amnesia / penumbra physics interactions. But I played both and I know they use the Newton physics engine.
POTATO-MAN saves the day! - Random
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Re: physics like penumbra?
[Re: wrekWIRED]
#399619
04/17/12 18:29
04/17/12 18:29
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Well I think it shouldn't be too hard to do this on your own with the physics engine in A7. You don't have to use the Newton physics engine.
You 'only' have to think how you can get the result, that you want.
For example:
Creating a physics door should be easy. Then (when you click the mouse button in the game and move the mouse) apply a force to the door at the point your clicking to the point you drag the mouse.
It maybe needs some complicated vector calculations but it's doable.
POTATO-MAN saves the day! - Random
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Re: physics like penumbra?
[Re: Kartoffel]
#399634
04/17/12 20:56
04/17/12 20:56
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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kartoffel is rite ,start very simple like
first try to create a box controlled with physics then go one step up and try to maby pick it up then go one etep up and try to add a hinge then try to push it with code
the only real way to learn is to do it step by step for every step you could ask help or search the forum that way it will be simpler pieces of code people can help with easily
in the end combine all what you have learned or got as exaples
Compulsive compiler
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Re: physics like penumbra?
[Re: Wjbender]
#399738
04/19/12 03:24
04/19/12 03:24
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Joined: Apr 2012
Posts: 3
auronti
Guest
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Guest
Joined: Apr 2012
Posts: 3
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But you can also check newton 2 wrapper here. newton 2 wrapper
Last edited by auronti; 04/19/12 03:27.
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