Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, Quad, EternallyCurious, 1 invisible), 726 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
effect and effect_layer #399816
04/20/12 14:45
04/20/12 14:45
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
User
Gordon  Offline OP
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
1) effect allows NULL to be passed for last vector effect_layer requires a vector. Not sure which is correct but they are different.

2) in some cases effect_layer will not render particles unless there is a panel created. Panel does not need to be visible. I have code that shows this but it it several thousand lines. In short test programs effect_layer works without a panel. The particle functions are being called in both cases (with/without panel) but are not rendering.


Our new web site:Westmarch Studios
Re: effect and effect_layer [Re: Gordon] #399909
04/23/12 06:57
04/23/12 06:57
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
1) Use "nullvector". But you're right, there's no reason why effect_layer requires a vector - this restriction will be removed.

2) There must be some cause of that problem in the rest of the code. We'd need to look into an example.

Re: effect and effect_layer [Re: jcl] #399950
04/24/12 06:00
04/24/12 06:00
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
User
Gordon  Offline OP
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
I can send you the project that causes this behavior. Just let me know what address to send it to...


Our new web site:Westmarch Studios
Re: effect and effect_layer [Re: Gordon] #399957
04/24/12 09:31
04/24/12 09:31
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
If it's less than 10 MB, you can send it to support (at) 3dgamestudio.net. Otherwise, please ftp upload it here:

ftp.coniserver.net, user: anonymous, pass: anonymous

Re: effect and effect_layer [Re: jcl] #400044
04/25/12 08:36
04/25/12 08:36
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
User
Gordon  Offline OP
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
OK I will zip it up and send it by email asap. The zip will have several directories in it but the main code will be in the "mouse" directory.


Our new web site:Westmarch Studios
Re: effect and effect_layer [Re: Gordon] #400090
04/25/12 17:20
04/25/12 17:20
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
User
Gordon  Offline OP
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
OK sent... main file is mousetest.c


Our new web site:Westmarch Studios
Re: effect and effect_layer [Re: Gordon] #400223
04/27/12 11:34
04/27/12 11:34
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
Thanks, we got it and will look into it in the next days.

Re: effect and effect_layer [Re: jcl] #400383
04/30/12 08:55
04/30/12 08:55
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
It was indeed a bug. This will be fixed for the next release.

Re: effect and effect_layer [Re: jcl] #400399
04/30/12 13:22
04/30/12 13:22
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
User
Gordon  Offline OP
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
Thanks!


Our new web site:Westmarch Studios

Moderated by  jcl, Nems, Spirit, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1