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Open world medieval RPG #398640
04/04/12 22:28
04/04/12 22:28
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline OP
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CD_saber  Offline OP
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Posts: 454
Germany
Hey everybody,

the time has come to show some screens of the open world rpg that me (level and models) and painkiller (scripting) have been working on for some months.
As you can see, it is a medieval-fantasy rpg with the aim to create a semi-realistic, "rough" style in level and model design.
The gameplay takes place on a large island with several villages, strongholds, dungeons etc.

At this point, though the map is quit huge and we have a great viewing distance, we've managed to get good fps using region and lod systems.

Please notice that the screens are WIP, for example small vegetation like gras and flowers will be added later.



















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Re: Open world medieval RPG [Re: CD_saber] #398641
04/04/12 22:29
04/04/12 22:29
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline OP
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CD_saber  Offline OP
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Posts: 454
Germany













Ja, lach du nur du haariges Pelzvieh!
Re: Open world medieval RPG [Re: CD_saber] #398715
04/05/12 14:39
04/05/12 14:39
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Looks quite solid.
Cant say more, until i get my hands on something playable wink


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Re: Open world medieval RPG [Re: Rackscha] #398716
04/05/12 14:44
04/05/12 14:44
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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looks really good. Kind of Morrowind style.

2 suggestions:

#1 use a darker (cloudy) sky, so it fits better witch the darker terrain.
#2 if you stuff more trees into it (like in picture 3), it will greatly improve the scene without much effort.

Alternatively place some treestumps, to give a reason for the thin vegetation.

Re: Open world medieval RPG [Re: Damocles] #398738
04/06/12 08:26
04/06/12 08:26
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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Budapest
Yes, nice, but I would not put that few thin trees on top of the hills, more lower poly smaller ones with some bushes would be better, because the player probably never goes there close to them, so trunk detail is not too essential there.
Grass also will be a great addition, but only needed near walking area.


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Re: Open world medieval RPG [Re: sivan] #398741
04/06/12 09:26
04/06/12 09:26
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline OP
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Germany
Thank you for your suggestions.

@sivian: The far trees (for example above the waterfall in pic 1 or pic 6) are indeed low poly ones (with a good skin though :-) )
The trees nearby in picture 6, behind the tents have to be detailed because the player can go up there from the other side. I alway use detailed ones only where the player is able to go. Besides, all detailed trees have 2 lod stages.

@damocles: Thx mate. #2: I know that more trees would also enhance detail, but this is not the look i try to get :-) Not every island has one huge forest. I think adding more bushes and gras will fill these areas.


Ja, lach du nur du haariges Pelzvieh!
Re: Open world medieval RPG [Re: CD_saber] #398783
04/06/12 15:37
04/06/12 15:37
Joined: Nov 2011
Posts: 274
de
lemming Offline
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de
Really nice screenshots!
I just wonder about his shiny neck.
And the terrain-detail is too repetitive. (mountains in screenshot 1)
But for using no DOF-effect I give you +2!

edit:// corrected mistaken effect name.

Last edited by lemming; 04/06/12 16:11.
Re: Open world medieval RPG [Re: CD_saber] #399129
04/11/12 14:40
04/11/12 14:40

C
chris_oat
Unregistered
chris_oat
Unregistered
C



with Painkiller you have a totaly talanted scripter on your side, value that i love all his works!

as for the project, i wish you two all the best and may the project be completed in the future!

New vegetation pics [Re: ] #399887
04/22/12 13:37
04/22/12 13:37
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline OP
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Germany
I'm currently working on the vegetation, here are three new pics








What do you think?

EDIT: Added a third picture

Last edited by CD_saber; 04/22/12 16:12.

Ja, lach du nur du haariges Pelzvieh!
Re: New vegetation pics [Re: CD_saber] #399888
04/22/12 13:51
04/22/12 13:51
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)
Looks nice, but the terrain IMO still is too dark, try to increase the brightness by ~10-15%. The trees resp. their leaves could use a little more transparency/ fully transparent spots.


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