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Re: Small Update [Re: Rackscha] #399267
04/13/12 12:01
04/13/12 12:01
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Posts: 2,247
Baden Württemberg, Germany
Quote:
Take your time , don't rush, don't dream too much to finish in two months your game

Was that a hint to a Space game? ^^

Quote:
From 2002 to 2012 the cow starts smiling more and more

perhaps cause superku is still alive, while other cows are made into Steaks ^^


I like the game idea and the graphics. This minimalistic style is funny grin


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: Small Update [Re: Espér] #399268
04/13/12 12:32
04/13/12 12:32
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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Posts: 3,751
Canada
Have you guys ever seen a cow?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Small Update [Re: WretchedSid] #399270
04/13/12 12:47
04/13/12 12:47
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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Posts: 3,150
Budapest
is it a cow? I thought a bear grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Small Update [Re: sivan] #399271
04/13/12 13:32
04/13/12 13:32
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Canada
It definitely is not a cow, I guess their confusion comes from the title Superku, because Ku is similar to the german word for Cow; Kuh (but not the missing h!). So the name can be falsly translated to Supercow.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Small Update [Re: WretchedSid] #399273
04/13/12 14:22
04/13/12 14:22
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Posts: 6,861
Kiel (Germany)
Haha originally it really was (supposed to be) a cow, but now it's just... ehm... Superku. I'm not sure why most platformers (and many normal games), especially the old games, only feature bats and other default animals as enemies/ characters, is it because of the players or because of the developers?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Small Update [Re: Superku] #399880
04/22/12 12:24
04/22/12 12:24
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Kiel (Germany)
A little homage to Sonic:




"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Small Update [Re: Superku] #399881
04/22/12 12:57
04/22/12 12:57
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
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T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
cool, i love the old sonic games

sonic + superku = supersonic

Re: Small Update [Re: Superku] #399882
04/22/12 12:57
04/22/12 12:57
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Dont you think it would give a more interesting look if you add a 'cloudy' pattern to the background instead of a rather simple gradiant? Also, you are not using a gaussian blur for your bloom, do you?

EDIT: sonic + superku = supersonicku wink

Last edited by Hummel; 04/22/12 12:58.
Re: Small Update [Re: Hummel] #399885
04/22/12 13:16
04/22/12 13:16
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Posts: 6,861
Kiel (Germany)
Yes, of course. A few months ago I've started to work on simple and fast 2.5D clouds, but sadly they still look like crap. There were scrolling foggy mountains but I've removed them for now because they don't look good currently.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Small Update [Re: Superku] #399891
04/22/12 17:47
04/22/12 17:47
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Posts: 6,861
Kiel (Germany)
Originally Posted By: Hummel
Also, you are not using a gaussian blur for your bloom, do you?

No, I'm using two separate vertical and horizontal blurs that are applied to a scene which only contains the bright areas of the screen (with an emphasis on red>yellow>green colors). It's self written and probably not the best/ cheapest way to achieve a bloom, but I think it looks ok/ pretty good.

I've never written a Gaussian blur before but I think I understand its principle. Let's say I implement this blur technique, would you apply it to the whole screen in one stage or would you extract the bright colors, blur it while working on half the screen size and add the result in a final stage (as I do right now)? Is the Gaussian blur worth the effort?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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