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Re: What are you working on? [Re: Xarthor] #400108
04/25/12 21:11
04/25/12 21:11
Joined: Apr 2008
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ratchet Offline OP
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@Otter :
Tht'a great !
And you could make it lot more cartoon with bigger canons also and bigger skeletton head on the ftont of the ship also laugh
But perhaps it's not the style you want to match ?

Re: What are you working on? [Re: Xarthor] #400111
04/25/12 21:40
04/25/12 21:40
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
You could paint it more light and colorful, IMO.

Re: What are you working on? [Re: sivan] #400118
04/26/12 00:03
04/26/12 00:03
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Baden Württemberg, Germany
working on my first trys with Cinema4D modeling and UV mapping ^^

<< direct Link >>

i´ve some problems doing the Column Texture right ^^"
God.. this will be funny work to bring that into A8 ._.

Last edited by Espér; 04/26/12 00:04.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: What are you working on? [Re: Espér] #400131
04/26/12 09:20
04/26/12 09:20
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: Espér
God.. this will be funny work to bring that into A8 ._.
It is rather simple: Make a duplicate of it, triangulate it and export it as FBX, then import into MED. Maybe you have to touch the skins in the skin manager, but in fact it is rather straight forward.

Re: What are you working on? [Re: HeelX] #400136
04/26/12 10:37
04/26/12 10:37
Joined: Feb 2010
Posts: 482
in deinem Kopf
Otter Offline
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Otter  Offline
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in deinem Kopf
Sorry i'am in hurry.
Here is a new pic of the kanonen texture.

I'm not sure if that fits.


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Re: What are you working on? [Re: Otter] #400153
04/26/12 14:19
04/26/12 14:19
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Arrrrrrrr, awesome! Maybe make the wood a little less red and give it a little more structure. (Ist aber Meckern auf hohem Niveau!)


Always learn from history, to be sure you make the same mistakes again...
Re: What are you working on? [Re: Otter] #400155
04/26/12 14:27
04/26/12 14:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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nice galleon or caravel or whatever ship. some ropes and rope-ladders could really improve the look if animated together with the sails. and those cannon-portholes should be over the middle stave if it is not a submarine laugh


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Re: What are you working on? [Re: Xarthor] #400169
04/26/12 15:57
04/26/12 15:57
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
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Posts: 258
behind this enternet window
Did this just for fun the other night, but I'm thinking of making a lower poly version and contributing this to the users laugh











Re: What are you working on? [Re: zeusk] #400173
04/26/12 16:44
04/26/12 16:44
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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@Zeusk : It is for some horror game ?
In the dark it would be really scarry laugh !

Re: What are you working on? [Re: ratchet] #400176
04/26/12 17:06
04/26/12 17:06
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
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Posts: 258
behind this enternet window
No just a freaky looking mario i made in my spare time

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