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file structures usage #400186
04/26/12 18:14
04/26/12 18:14
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline OP
User
Wjbender  Offline OP
User
W

Joined: Mar 2012
Posts: 927
cyberspace
Hi .in the manual theres some details layd out
for the gamestudio file structures but not one demo
for any one of them .i am especialy intrested
in the wmb file structure .could we perhaps expect
some sample code for reading into all of the mentioned
file structures in the manual .i know that this could
be to much perhaps to put into the manual but anywhere like
the wiki or included in the samples folder of
gamestudio and the plugin sdk would really be cool


Compulsive compiler
Re: file structures usage [Re: Wjbender] #400228
04/27/12 11:44
04/27/12 11:44
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
I do not have a suited demo code for reading a WMB file. Maybe a user has written such a code?

Re: file structures usage [Re: jcl] #400233
04/27/12 12:17
04/27/12 12:17
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@Wjbender:
there is one other file that possibly could help you, the .$$m file that is created on .wmp level compilation. it contains all the model and terrain data required for their placement, and also level block geometry data. But if you need model and terrain mesh or vertex data, it is not okay.
The model & terrain part is described in the contributions section by Emre. I use his code for .wmb compilation in my own editor. As I know it is not officially documented.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: file structures usage [Re: sivan] #400257
04/27/12 16:56
04/27/12 16:56
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline OP
User
Wjbender  Offline OP
User
W

Joined: Mar 2012
Posts: 927
cyberspace
Models not such a big problem ,ah man i will give wmb a try but i
think its gonna be a bit of a hassle .


Compulsive compiler

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