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Re: What are you working on? [Re: zeusk] #400192
04/26/12 20:47
04/26/12 20:47
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Hey Otter, really like your Canon Model But the Canon itself is to clean imo... Add some scratches and maybe some smut to get a more "this canon shot's so many Ships" tongue

reagards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #400197
04/27/12 01:24
04/27/12 01:24
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands


Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #400199
04/27/12 01:49
04/27/12 01:49
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Looks nice, I suspect that level is generated randomly, right? laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #400200
04/27/12 02:14
04/27/12 02:14
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Yeah I got a few basic images, and assemble a random amount of them into a "platform" with random angles, which generate at random intervals while you fall.
If you pass a platform, I convert the position of the player and the rotation of each image on that platform to the pixel position on each image, and check the alpha values to determine whether you collide or not.


Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #400255
04/27/12 16:14
04/27/12 16:14
Joined: Feb 2010
Posts: 482
in deinem Kopf
Otter Offline
Senior Member
Otter  Offline
Senior Member

Joined: Feb 2010
Posts: 482
in deinem Kopf
Originally Posted By: Harry Potter
Nice. I like it. But the flag is blowing in the wrong direction. grin
An interesting phenomenon.
At 500 quants height, the wind in MED blows in another direction!



Originally Posted By: Xarthor
That lower row of canons looks a little bit too low. I mean you don't want to have any water in your canons aye?
That's right! I don't want that someone takes a bath on board.
Ugh! A bath.



Originally Posted By: ratchet
@Otter :
Tht'a great !
And you could make it lot more cartoon with bigger canons also and bigger skeletton head on the ftont of the ship also laugh
But perhaps it's not the style you want to match ?
I know! Unfortunately, that let the whole ship look smaller.



Quote:
OMG!! What a freaking-pumpkin head-dirty-plump-looking-whisky drunken-plumber.
It's Malleo! Obey him, or die!
How does it look like if you make the princess in this stil. =D



@Joozey: Nice! What is the story behind this? ^^



The cannon got an upgrade.
Now with more dirt, more structure and less red!
I hope this convinces the critics.


THX FOR THE MANY COMMENTS!!
OTTER

Last edited by Otter; 04/27/12 22:43.

Be my UBB-Buddy, without any reason!
Re: What are you working on? [Re: Otter] #400270
04/27/12 23:24
04/27/12 23:24
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany


This is an editor for cutscenes, or little skits that present ingame news.
The game itself checks for new such skits on the server, then, when the player chooses to watch one of those, downloads the definition files for any such skits, checks if all files are there (and downloads them if they aren't), and finally plays them.

And it's working. Isn't that crazy?!


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #400281
04/28/12 06:31
04/28/12 06:31
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I just created a new 3 min. long video of 3 moving groups with 40 units in each in an example level containing vegetation and buildings (functioning as different sized obstacles):
http://youtu.be/U68sFfo0oNk
Everybody is moving fine without further map processing required, so I'm happy now laugh
Graphics is nothing special because I use 3dgs extra on an old pc... and better usage of lod will improve performance.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #400283
04/28/12 06:56
04/28/12 06:56
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
They are not avoiding obstacles, or am I wrong?
At 0:21 you can clearly see, how units are passing stones at the lower left corner of the video.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #400287
04/28/12 10:10
04/28/12 10:10
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I really really love the style of your game, Error014!

Re: What are you working on? [Re: sivan] #400305
04/28/12 15:24
04/28/12 15:24
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
Sounds very cool keep it up !


Compulsive compiler
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