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Descend Like A Gent #400329
04/28/12 21:19
04/28/12 21:19
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Joined: Oct 2004
Posts: 4,134
Netherlands
This is one of those "cool game, I want to make one too in 48 hours!" games. After playing http://teknopants.com/games/uberleben/ I started constructing a similar game. The basis is done, and I invite you to try it out!

Keys:
Player1: arrows, 2: wasd, 3: tfgh, 4: ijkl, 5: 1234, 6: 7890, 7: 7890 (oops, bug!), 8: mouse

Download here: http://www.joozey.nl/3dgs/DescendLikeAGent/descendlikeagent_v1.0.zip
Have fun!


Video:
http://www.youtube.com/watch?v=a0l7quqCI2A

Shots:








Last edited by Joozey; 04/28/12 21:20.

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Re: Descend Like A Gent [Re: Joozey] #400331
04/28/12 21:37
04/28/12 21:37
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
I loved original game! laugh The idea is so great, but I couldn't make that random platforms and even now I still have no idea how to create those great looking platforms! I liked you project as well laugh But I think platforms should be more random or something laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Descend Like A Gent [Re: 3run] #400337
04/28/12 22:31
04/28/12 22:31
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Nice work so far, but you should work on the gameplay/ controls:
The cute gentleman gains too much momentum resp. he loses it too slowly, as a player you do not feel like you're in control. I suggest you make the movement more direct.
The camera/ player rotates too fast. It's supposed to increase the challenge, I know, but it kills the fun because it rotates too fast too soon.
The character blocks the view because he is centered, you cannot really see what is ahead of you - the static camera in the original works way better in this case.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Descend Like A Gent [Re: Superku] #400340
04/28/12 23:16
04/28/12 23:16
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Joined: Oct 2004
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Hm it doesn't feel too fast rotating and momentum to me. Is it the same for you as in the video? In that case I think I'll add difficulty levels. After a while you get the feel for it and progressing becomes more easy.

Thanks 3run and superku for the feedback!


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Re: Descend Like A Gent [Re: Joozey] #400342
04/28/12 23:26
04/28/12 23:26
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Quote:
Hm it doesn't feel too fast rotating and momentum to me. Is it the same for you as in the video?

Hm as far as I can tell from watching the video, I think it is (or maybe it's just the camera?). Try the original, then your game and afterwards the original again, I assume you will know what I mean.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Descend Like A Gent [Re: Superku] #400352
04/29/12 09:46
04/29/12 09:46
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Joined: Oct 2004
Posts: 4,134
Netherlands
Well, rotation in the original is sometimes faster than with my game. So perhaps it runs slower on my pc than yours, and somewhere I made an error.

The movement is more direct, but also slower in the original. Been playing around with the values a bit, but after a while your perception of what feels good changes as you get used to it. Quite hard to tweak values objectively.


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Re: Descend Like A Gent [Re: Joozey] #400431
04/30/12 18:42
04/30/12 18:42
Joined: Jun 2011
Posts: 133
N
nomis23uk Offline
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nomis23uk  Offline
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Joined: Jun 2011
Posts: 133
When I first played it I thought the keys were way too sensative but the more you play it the more you adapt.

very good game would like to see:

Scoreboard
maybe extra lives? - further you go you collect these?

in the next update.


A8 Pro
Windows 7 64bit
QuadCore i7, 6 gb ram, ATI 5970
Re: Descend Like A Gent [Re: nomis23uk] #400435
04/30/12 19:43
04/30/12 19:43
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Posts: 2,113
NRW/Germany
This game is perfectly suited for the mobile platform


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Descend Like A Gent [Re: alibaba] #400460
05/01/12 12:59
05/01/12 12:59
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
@Joozey: Great game! I also played "Das Überleben". What I like about the Überleben is the deep atmosphere, especially the Ice and tree level. What I like about your game is the more relaxed feeling and the rotation of the platforms.

So far so good. Though, the game is very hard, I think. The speed should be way slower at the beginning and should increase piecewise by the amount of platforms. Maybe you can also add some animations to the avatar. When you are near the tunnel wall, you can see the a pink color that doesn't match the environment.

Are you intending to take this any further?

Fun fact: I had a game in mind where a character falls down and I never thought about this perspective.. it was quiet an eye opener. I hope you don't mind if I ever come up with a game similar to yours?

Last edited by HeelX; 05/01/12 12:59.
Re: Descend Like A Gent [Re: HeelX] #400463
05/01/12 14:31
05/01/12 14:31
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Joined: Oct 2004
Posts: 4,134
Netherlands
Quote:
Fun fact: I had a game in mind where a character falls down and I never thought about this perspective.. it was quiet an eye opener. I hope you don't mind if I ever come up with a game similar to yours?
The only one who is allowed to mind is the dude who created Uberleben laugh.

I plan one more update, and then call it done. Taking all the advice here in account laugh. It was meant to be a short dev.


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