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Re: Small Update [Re: Superku] #399897
04/22/12 22:30
04/22/12 22:30
Joined: Mar 2006
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Hummel Offline
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Hummel  Offline
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No, you can use it like your box blur. Itīs just an other kernel and happily separable too. For a 7x7 blur you can try these weights: float gauss1D_weights2[7]={0.015f,0.083f,0.235f,0.332f,0.235f,0.083f,0.0015f}; but you can compute your own of course, depending on the width and falloff you prefer. Not much effort as you can see. wink
Just give it a try. You'll notice that your bloom fates out more smoothly. laugh

up in the clouds [Re: Hummel] #400201
04/27/12 02:36
04/27/12 02:36
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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I've tried to implement gaussian blur, the falloff is really smooth now, but maybe a little too smooth as I want the bloom to stretch nicely and wide across the screen. I will keep experimenting, though (maybe something like "cosinus blur").

I've rewritten the clouds, first screen is without shader:


Second screen is with cloud shader applied (I need to create better cloud models, though):


And the last screen shows the start of a lightning:


Last edited by Superku; 04/27/12 02:36.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: up in the clouds [Re: Superku] #400238
04/27/12 12:39
04/27/12 12:39
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Hummel Offline
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Cosinus is most likely not separable. But you can use any falloff you can produce with a Gaussian bell curve. wink

Re: up in the clouds [Re: Hummel] #400240
04/27/12 12:48
04/27/12 12:48
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Posts: 6,861
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Superku Offline OP
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What do you mean with "not separable"? Well the problem is I don't like the form of Mr. Gauß's curve for a bloom effect.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: up in the clouds [Re: Superku] #400266
04/27/12 21:45
04/27/12 21:45
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Hummel Offline
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Hummel  Offline
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"Separable" means you can blur in x- and y-direction separatly while (theoretically) getting the same result like filtering directly. O(2n) instead of O(nē), but I guess you know that.

Re: up in the clouds [Re: Hummel] #400268
04/27/12 22:15
04/27/12 22:15
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Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Ok now I get what you mean with separable.
I now have two different switchable blurs implemented, the gaussian blur and one where I simply use the weights {0.25,0.5,0.75,1,...,1,0.75,0.5,0.25} (and divide by their sum). It works quite well with the blocky geometry and both blurs look much nicer than my previous box blur, so thank you very much for the tip!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
level idea? [Re: Superku] #400341
04/28/12 23:22
04/28/12 23:22
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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(double-posting for more attention)

I've just removed a level (where you mostly progress using airscrews/ upwinds) because it wasn't fun, so I'm in need for a new one (or two, if you have good ideas). It has to be indoors and should not contain ice/ snow and little to no lava.
If you have an idea or know a nice level from any side-scrolling game, I ask you nicely to share it with me!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: level idea? [Re: Superku] #400479
05/01/12 20:58
05/01/12 20:58
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ratchet Offline
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Great laugh
It seems that each level or group of levels will have their own particular ambient touch and effects ?

Re: level idea? [Re: ratchet] #400530
05/02/12 21:07
05/02/12 21:07
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Sadly I don't have the resources to create an individual look for each level, I'm already struggling a little with the content creation, but I try to give most levels a unique gameplay twist.
With that in mind I'm still looking for a new level idea!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: level idea? [Re: Superku] #400533
05/02/12 21:17
05/02/12 21:17
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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