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Re: What are you working on?
[Re: Realspawn]
#401372
05/18/12 01:04
05/18/12 01:04
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Joined: May 2012
Posts: 3
amici1897
Guest
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Guest
Joined: May 2012
Posts: 3
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still working in my educational games...#sight
true man never leaves his ladies - ale delpiero
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Re: What are you working on?
[Re: Germanunkol]
#401377
05/18/12 04:20
05/18/12 04:20
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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Seriously like this, I always thought it'd be awesome if you didn't limit yourself to just "space", hope you call that level training room or something though because grids in space does seem a bit... um, unlikely? Tough based on what I've seen so far from you, you have a knack for making "space" look "interesting", so, that's good; I'm just hoping I might see that atmospheric level some day Good luck man, I know you've been working hard, may Conter.Strike.In.Space become an awesome title!
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Re: What are you working on?
[Re: sivan]
#401382
05/18/12 08:05
05/18/12 08:05
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Thanks for the comments, guys. @darkinferno, we're planning on having a level-design contest. Top 2 (or so) levels will make it into the game. If you have the time, why not enter with your idea?
Last edited by Germanunkol; 05/18/12 08:41.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: txesmi]
#401394
05/18/12 14:04
05/18/12 14:04
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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@txesmi - cool! last week I went crazy while optimizing my pathfinder (group cohesion, bottleneck behaviour etc.). performance vs. quality is an eternal fight... but now everything is acceptable, you could test it soon. this helped me to get motivated to turn back to my editor, and corrected the terrain texture painting features, I stopped developing in Jan. some new features are also added, works smoothly (except "physically" removing a skin). I'm using the terraintex ffe, but rgb blend-map export is also planned, especially when I'm upgrading to commercial soon... I have to add single skin texture painting too, and moving skins up/down (deletion and insertion works).
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