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Re: What are you working on? [Re: rojart] #401366
05/17/12 21:54
05/17/12 21:54
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Nice video, though the last to scenes were a bit odd. The softbody seemed to be a bit too bouncy, and the other just looked odd laugh

Re: What are you working on? [Re: Rei_Ayanami] #401371
05/18/12 00:56
05/18/12 00:56
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Joined: Jul 2001
Posts: 4,801
netherlands
[video:youtube]http://www.youtube.com/watch?v=WSnoeyb2xks&feature=channel&list=UL[/video]

still working on my angry birds kind of menu wink
this is all 3dgs and i am pretty proud i came this far on
my own.

Still 2 things to fix before i upload.


Last edited by Realspawn; 05/18/12 00:56.

Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #401372
05/18/12 01:04
05/18/12 01:04
Joined: May 2012
Posts: 3
amici1897 Offline
Guest
amici1897  Offline
Guest

Joined: May 2012
Posts: 3
still working in my educational games...#sight


true man never leaves his ladies - ale delpiero
Re: What are you working on? [Re: Germanunkol] #401377
05/18/12 04:20
05/18/12 04:20
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: Germanunkol
Working on a new level for CSiS.

This is "slightly" inspired by the tron movies... And it's all about bits and bytes:





Seriously like this, I always thought it'd be awesome if you didn't limit yourself to just "space", hope you call that level training room or something though because grids in space does seem a bit... um, unlikely? Tough based on what I've seen so far from you, you have a knack for making "space" look "interesting", so, that's good;

I'm just hoping I might see that atmospheric level some day grin

Good luck man, I know you've been working hard, may Conter.Strike.In.Space become an awesome title!

Re: What are you working on? [Re: darkinferno] #401379
05/18/12 06:57
05/18/12 06:57
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
@Germanunkol: new series: A Game of Tron grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #401382
05/18/12 08:05
05/18/12 08:05
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Thanks for the comments, guys.
@darkinferno, we're planning on having a level-design contest. Top 2 (or so) levels will make it into the game. If you have the time, why not enter with your idea? laugh

Last edited by Germanunkol; 05/18/12 08:41.

~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: ratchet] #401385
05/18/12 11:25
05/18/12 11:25
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
working on faked volumetric shadows



VIDEO

Salud!

Re: What are you working on? [Re: txesmi] #401386
05/18/12 11:47
05/18/12 11:47
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
@txesmi: looks nice, but what about framerate? are you using blurred stencil shadows and models to make that volumetric shadows fake effect?


Looking for free stuff?? Take a look here: http://badcom.at.ua
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Re: What are you working on? [Re: 3run] #401390
05/18/12 12:35
05/18/12 12:35
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@3run: the framerate is never lower than 512fps on my good enough machine, but there are only 15k polygons on the screen. It is an extension of the shadow mapping example from 3dgs samples folder. It is basically same code but with one more depth camera that modifies the mesh though vertex shader to fill the shadow volume.

Salud!

Re: What are you working on? [Re: txesmi] #401394
05/18/12 14:04
05/18/12 14:04
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@txesmi - cool!

last week I went crazy while optimizing my pathfinder (group cohesion, bottleneck behaviour etc.). performance vs. quality is an eternal fight... but now everything is acceptable, you could test it soon.

this helped me to get motivated to turn back to my editor, and corrected the terrain texture painting features, I stopped developing in Jan. some new features are also added, works smoothly (except "physically" removing a skin). I'm using the terraintex ffe, but rgb blend-map export is also planned, especially when I'm upgrading to commercial soon...



I have to add single skin texture painting too, and moving skins up/down (deletion and insertion works).


Free world editor for 3D Gamestudio: MapBuilder Editor
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