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Re: What are you working on? [Re: Otter] #401606
05/22/12 16:07
05/22/12 16:07
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
this will be the main menü, treasure room, map/campain screen, option menü for my Dungeon Game.
I'm inspired by Dungeon Keeper 2

tonight i'll start creating the occlussion maps (those will make the textures more 3Dish.. and not that flat), and the ground Fog


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #401635
05/22/12 19:46
05/22/12 19:46
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
@Espér:
Cool screenshots !
The chest should have less specular in the shader , caus it' have wood parts, just normal map would be better perhaps ?

@Otter :
It's a shader from 3D Coat using two bitmaps (that's must be photo sources i think) !
You think photosources looks better than cartoon so ?
Should i go this way instaed of hand painted ?

Re: What are you working on? [Re: ratchet] #401642
05/22/12 20:16
05/22/12 20:16
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
@ Otter: You need an alphasort material for those models:
Click to reveal..
Quote:
MATERIAL* alphasort =
{
effect=
"
technique envmap
{
pass one
{
ZWriteEnable=True;
AlphaBlendEnable=True;
AlphaTestEnable=True;
AlphaFunc=Greater;
}
}

technique fallback { pass one { } }
";
}


Last edited by Puppeteer; 05/22/12 20:16.

Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: What are you working on? [Re: Puppeteer] #401644
05/22/12 21:11
05/22/12 21:11
Joined: Feb 2010
Posts: 482
in deinem Kopf
Otter Offline
Senior Member
Otter  Offline
Senior Member

Joined: Feb 2010
Posts: 482
in deinem Kopf
Thx Puppeteer! I will test it.

Ratchet: i think it's easier to make nice looking textures with photos than ones with good hand painting.
And this even though I never use photos for my textures. tongue


Be my UBB-Buddy, without any reason!
Re: What are you working on? [Re: Otter] #401649
05/22/12 21:41
05/22/12 21:41
Joined: Dec 2010
Posts: 224
NRW, Germany
NeoJones Offline
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NeoJones  Offline
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Joined: Dec 2010
Posts: 224
NRW, Germany
@ Germanunkol:
Very nice screenshots!! Iam working on a similar project, but iam just a beginner and i have very much to learn ^^


Errors are the engine of progress.

Version: A8 Commercial
OS: Win 7 64bit
Models: Cinema 4D
Re: What are you working on? [Re: NeoJones] #401650
05/22/12 22:29
05/22/12 22:29
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
hmm.. better with specBump?



Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #401654
05/22/12 23:22
05/22/12 23:22
Joined: Dec 2010
Posts: 224
NRW, Germany
NeoJones Offline
Member
NeoJones  Offline
Member

Joined: Dec 2010
Posts: 224
NRW, Germany
@ Espér:
mhh looks good...

Last edited by Dragonfly; 05/22/12 23:29.

Errors are the engine of progress.

Version: A8 Commercial
OS: Win 7 64bit
Models: Cinema 4D
Re: What are you working on? [Re: NeoJones] #401660
05/23/12 07:48
05/23/12 07:48
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
@Espér : it really was really worthy to make that long conversion process, looks very-very cool.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #401667
05/23/12 08:09
05/23/12 08:09
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
@Esper: I would add some decent lightning and a higher ambient term. If it is static geometry, I would create a lightmap with radiosity.

Re: What are you working on? [Re: HeelX] #401675
05/23/12 08:55
05/23/12 08:55
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
if you tell me how to make that grin
i've a problem with the ground fog.. I use partivles with a random atart point and vel values... it works so far, but looks like circle clouds that appear and fade out xD
need to work on my partivle skills... smirk


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
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