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JetSki, boat physics? #40166
01/27/05 22:42
01/27/05 22:42
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
What should I do to have physics in a jetski or in a boat?

Re: JetSki, boat physics? [Re: XNASorcerer] #40167
01/28/05 05:03
01/28/05 05:03
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Ok, let me put it in another way...
I caught the code of the car level and I applied to my boat. I put the tires invisible and I managed to do to work more or less. Only that I know that that is not the best idea, because it is not necessary to have four objects with physics in a boat. My idea then is to catch the same code and to be alone with an object with physics and necessary of help for that. Maybe some guru of the physics gets me to help in that?

Re: JetSki, boat physics? [Re: XNASorcerer] #40168
02/01/05 11:04
02/01/05 11:04
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
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Marco_Grubert  Offline
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Joined: Sep 2003
Posts: 3,236
San Diego, CA
Well think about all the forces acting on the jetski. It's being pulled forward, has some drag and by weight-changing you apply forces that make the skis move sideways. Because vertex animation is not used for collision (see other thread) you will have a flat surface and then can add ripples and sprays as eye candy. Throw in a couple of MDL ramps and you are set


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