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Re: HorusIDE [Re: annonymie] #400757
05/07/12 12:22
05/07/12 12:22
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
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Hessen, Germany
...this is software-development grin


currently i have a massive workload of my study. we develop an multiplayer racing game for a self-made TV-cave consists of 5 Full-HD-TVs. the timeline for this project is really short, so i had to reduce my sparetime-development.

before Thursday there´s no chance to work on horus. but if there are no further problems on the study-project, there should be enough time on the weekend to release the first version

Re: HorusIDE [Re: annonymie] #400773
05/07/12 16:57
05/07/12 16:57
Joined: Apr 2008
Posts: 650
Sajeth Offline
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Sajeth  Offline
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Joined: Apr 2008
Posts: 650
That UI is a blessing for sore eyes. How can I give you all my money?


Teleschrott-Fan.
Re: HorusIDE [Re: Sajeth] #400786
05/07/12 19:44
05/07/12 19:44
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
money order

Re: HorusIDE [Re: lostclimate] #401021
05/11/12 07:35
05/11/12 07:35
Joined: Nov 2011
Posts: 274
de
lemming Offline
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lemming  Offline
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Joined: Nov 2011
Posts: 274
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I just downloaded the RC1 and installed it.
I'm sure it would be great to use, but I can't. =/ The font size ist just too small. How can I increase the size (and change the font face)?
The multiplayer-launch is also a great feature. I don't have commercial but use Anet, so I get "not supported" errors. Is there a way to launch two arranged windows without mp-parameters (or even with own parameters)?
And is it possible to set a default-script like in SED? The main script has to be active to launch the engine, which is always extra clicks. (Or should a script be able to start from anywhere?)
But great software so far!

Last edited by lemming; 05/11/12 07:39.
Re: HorusIDE [Re: lemming] #401025
05/11/12 12:25
05/11/12 12:25
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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Tempelbauer Offline OP
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Hessen, Germany
Quote:
I'm sure it would be great to use, but I can't. =/ The font size ist just too small.

you´re using a small screen with Full-HD-Resolution?

Quote:
I don't have commercial but use Anet, so I get "not supported" errors. Is there a way to launch two arranged windows without mp-parameters

thanks, this is exactly the feedback i need.
no this cannot be changed, but i will add a config hack for RC2, where you can specify the mp-commandlines.

Quote:
And is it possible to set a default-script

this thing i forgot to implement (SED has a handy run-current and run-main button). will be added in RC2

Re: HorusIDE [Re: Tempelbauer] #401033
05/11/12 18:01
05/11/12 18:01
Joined: Nov 2011
Posts: 274
de
lemming Offline
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lemming  Offline
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Posts: 274
de
Originally Posted By: Tempelbauer
Quote:
I'm sure it would be great to use, but I can't. =/ The font size ist just too small.

you´re using a small screen with Full-HD-Resolution?


Nope, 22 Inch @ 1920x1200. Here is a comparison: http://s14.directupload.net/file/d/2887/8xpmgv83_png.htm

Re: HorusIDE [Re: lemming] #401457
05/19/12 19:56
05/19/12 19:56
Joined: Nov 2004
Posts: 85
Deutschland, NRW, Eschweiler
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annonymie Offline
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annonymie  Offline
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Joined: Nov 2004
Posts: 85
Deutschland, NRW, Eschweiler
I really like the editor! smile

The own big thing I miss is the editor opens automatically included source files. It costs a lot of time open every file myself after restart HorusIDE.

Also the Error-Finding works not always right wink Often the editor underline my code, although it compiles correctly and works fine in tests.

But it's still my favorite IDE. SED is ousted cool


A8.30.5 Commercial
Re: HorusIDE [Re: annonymie] #401651
05/22/12 22:29
05/22/12 22:29
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
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sry, that i havn´t answered the last days...

Quote:
The own big thing I miss is the editor opens automatically included source files.

this will be added in RC3, coming this week

Quote:
Also the Error-Finding works not always right Often the editor underline my code, although it compiles correctly and works fine in tests.

this is a bug in the used c-grammar. the problem is if the code starts like a cast a wrong shift is performed. for example "(time_step*4+7)" is treated as an error. adding a 0 in front "(0+time_step*4+7)" can avoid this problem. but that´s no long-time solution.
there seems to be another bug, but in the parsing-engine (not developed by me). if the file ends with a singleline-comment or a preprocessor-directive, the parser reports an error in the syntax. a newline can solve this issue.
i´m working on both issues wink

Quote:
But it's still my favorite IDE.

thanks, this is nice to hear laugh

Re: HorusIDE [Re: Tempelbauer] #401705
05/23/12 13:39
05/23/12 13:39
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Carlos3DGS  Offline
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Joined: Oct 2008
Posts: 513
Just downloaded and installed... I have yet to do deep testing but these are my first thoughts

First Impressions after around 5 mins of playing around with it:

+easy to configure to work with 3DGS
+good looking interface easy on the eyes
+great sintax higlighter, lots of detail, lots of info at a first glance
+recognizes my custon struct datatypes? Nice!
+++Engine sytax check on the fly as you type, underlining errors? Awesome!


First impressions after another 30 mins:

+autompletion? That's what sed was really missing!
+custom datatypes also autocomplete!
-custom defines dont autocomplete
+custom functions autocomplete
+shader syntax higlight, nice!
+OMG also SQL sintax higlight!
+I can change tab order and/or tile several windows on-screen? SED you are getting outdated man!
+split view of the same file
-Does not open all included files automatically
+No code jumper? Oh wait, found it!
+search/replace works across all files
+++I can drag windows out of the application window, even onto other monitors?!?!?! WIN!
+No crash yet? On top of all this it seems to be stable, see you later SED!


Though this is not a bug report or a feature request, I think first impressions are important and wanted to give you some feedback on what HORUS says to a user when he first opens it.
In my opinion it gives a great first impression and you completely won me over, I think I'm in love! I am already excited to permanently use this instead of sed unless in the future I notice some major sed feature missing or major bugs.

On a second note:
-I did find the "To-Do-List" feature but was unable to use it. Is it not working? Is the use not intuitive enough? Or am I just stupid?
-Under the "view" menu I found the "output" tab but was unable to get it to work. Nevermind, after using it again, on load I did get some feedback in Output window, also got feedback when compiling exe.
-Could not get the manuall to open via button or F1 key (not a big issue, but would be nice)

Feature request:
All in all it's a pretty awesome tool, as features that would be nice to have mabe the "cons" I mentioned in the first impressions list (marked with a -)

Shooting for the sky, I would love to see support for A-Net as it seems to be a moderately popular addon for 3DGS (I use it too). As it is now, I will probably use this tool instead of SED except for debugging, if you managed to get that into your app it would be AMAZING! Bye bye SED forever!

As-is, HORUS is an amazing app, anything else you add to it will be icing on the cake! GREAT JOB!



Last edited by Carlos3DGS; 05/23/12 13:52. Reason: Output tab

"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1
Re: HorusIDE [Re: Carlos3DGS] #401711
05/23/12 14:28
05/23/12 14:28
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Posts: 1,225
germany


+split view of the same file


how ?


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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