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Re: What are you working on?
[Re: PadMalcom]
#401678
05/23/12 09:23
05/23/12 09:23
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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eh... it depends. What do you want to do? Since I know that Esper uses Cinema 4D I thought it would be fruitful if he creates a lightmap with radiosity in Cinema 4D and adds the dynamic lightning on top (or the like). Lightmaps are pre-calculated textures that store light and shadow info (not to be confused with shadow maps!). It is a bit hard to combine that with dynamic lights though and there are many techniques - I would generally advice you to buy some of the ShaderX books or Shader for Game Programmers and Artists and/or Real-Time Rendering (3rd edition), since they cover most of the used techniques out there. Realtime Radiosity is not possible unless you have a raytracing engine or the like, but there are ways to fake that, e.g. light probes or dummy lights. Then, you have to decide if you do besides or instead of classic forward rendering sort of a deferred shading / lightning, which opens up new possibilities as well. Hm... technically speaking, there are some mistakes in my post, but it is also quiet hard to find an appropriate (short) answer to your question
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Re: What are you working on?
[Re: HeelX]
#401740
05/23/12 20:09
05/23/12 20:09
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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working on a new Ground Fog idea for my Titleroom.. A Model wich has a fog texture and simple shufts my.u in his action. perhaps a second entit below that shifts the v parameter.. i think with LIGHT and TRANSLUCENT, the effect is better than particles
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Re: What are you working on?
[Re: HeelX]
#401794
05/24/12 17:22
05/24/12 17:22
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I wrote a complex texture blending with a paralax grass That looks very nice! Seconded! Why only isometric?
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Germanunkol]
#401797
05/24/12 17:59
05/24/12 17:59
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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When you finish dungeons, you can give hints to other people in your team. You only ever hear one hint from those group of heroes who made it, but those who die? Their spirits haunt those dungeons, and instead of ruining everyone's day, they tell the player their hints. It's pretty neat! The location of the ghosts itself is, of course, also a big help, as it helps with identifying traps. Poor ghost dudes. [EDIT: I am aware its a bit hard to read in the shot. The whole thing is animated ingame, so just by that it's easier to read. But I definitely want to make sure that text never disrupts gameplay, so it appears with no trigger, and only transparent (and thus cannot hide anything important)]
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: What are you working on?
[Re: Germanunkol]
#401798
05/24/12 18:06
05/24/12 18:06
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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thanks! i'm proud of it because the parallax grass is computed with the camera render target and it is totally screen pixel dependant, so if you change the camera tilt the grass waxes and wanes. Salud!
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