Gamestudio Links
Zorro Links
Newest Posts
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (EternallyCurious, AndrewAMD, TipmyPip, Quad), 889 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 159 of 554 1 2 157 158 159 160 161 553 554
Re: What are you working on? [Re: Rondidon] #401835
05/25/12 00:14
05/25/12 00:14
Joined: Feb 2010
Posts: 482
in deinem Kopf
Otter Offline
Senior Member
Otter  Offline
Senior Member

Joined: Feb 2010
Posts: 482
in deinem Kopf
Originally Posted By: Rondidon

Was man verbessern könnte, wäre eventuell noch das Wasser. Sieht nicht wirklich nach Ozean aus.
*pssst* nicht so laut! Das ist ein älterer Shader vom lieben Herrn Superku. Sonst steckt er dich in eine seiner Milchkannen und setzt dich am ende von stage 12 aus!


Übrigens Rondi ... du sprichst die "verbotene sprache"!
Bedenke welch unaussprechlich schreckliche Dinge dir jetzt widerfahren werden!
......
......
... mist tired

Thanks, thanks, thanks guys.

Harry:
Galeotter? .... hmm nice suggestion.
But "last day" fits better to the Slave history of the pirates.

Last edited by Otter; 05/25/12 00:19.

Be my UBB-Buddy, without any reason!
Re: What are you working on? [Re: Otter] #401844
05/25/12 07:04
05/25/12 07:04
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@Wjbender : sound cool, sometimes it is better not to publish minor updates, because it can decrease the interest of testing development versions... it will be a big new feature of 3DGS.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #401848
05/25/12 08:24
05/25/12 08:24
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
Thats true ,the fact of the matter is im just wasting time with
small updates ,i was trying to eliminate bugs by doing
small demos of each feature i add by exposing it to others,since
chances are better a bug wil be showed among more than only
me trying it out.. But i can do more work by not wasting time
on demos and updates . And just to be clear here to everyone
else of how generous i am with developing or atleast trying to
develope this ,i myself cant even use the plugin i dont own a gamestudio
version i own a trial version and basicly the free version .im dont really
care about how much over-all intrest there wil be in it when im done
what matters to me is the experience ,learning and the fun involved
in doing it ,nothing compares to taking up some challenge and nailing
it ,thats whats so cool about coding ,the challenge .finding a way
to beat it ,kinda mcguiver stuff lol


Compulsive compiler
Re: What are you working on? [Re: Wjbender] #401874
05/25/12 13:15
05/25/12 13:15
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
MacGyver grin the example how to become an intergalactic soldier (StarGate) from a local hero grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #401879
05/25/12 14:09
05/25/12 14:09
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
I was leaning towards the american mcguiver macgyver i dont know the spelling
but its the dude that solves all situations he gets into like give the guy a
army heading his way to kill him and just throw him a bag of bolts
he will then start talking (in thinking mode) and then build ten tanks from
that bolts and capture farts in a bag and airdrop it onto the enemy with atomicly
explosive results couse his just that kinda resourcefull dude


Compulsive compiler
Re: What are you working on? [Re: Wjbender] #401896
05/25/12 16:52
05/25/12 16:52
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi!

I advanced my blend+grass shader a bit





Never goes down 512fps grin

Salud!

Re: What are you working on? [Re: txesmi] #401911
05/25/12 20:21
05/25/12 20:21
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
This sounds cool ,is this 3d grass like sprites or a textured surface/terrain..
I like how the grass was done in company of heroes .for rts anyway


Compulsive compiler
Re: What are you working on? [Re: Wjbender] #401953
05/26/12 21:55
05/26/12 21:55
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@Wjbender: it is a textured surface with a postprocessing for the fur effect.

----------
I did another try and got a terribly slow volumetric projection shadows with alpha channel support, but totally effective! grin



VIDEO

Salud!

Re: What are you working on? [Re: txesmi] #401954
05/26/12 22:05
05/26/12 22:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I like shadows, any way to get them without volumetric stuff? grin Nice quality as always!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #401970
05/27/12 10:27
05/27/12 10:27
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I'm currently working on a way to get antialiasing but still be able use PP-shaders, by using SSAA

looks good so far:
link


POTATO-MAN saves the day! - Random
Page 159 of 554 1 2 157 158 159 160 161 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1