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Re: HorusIDE [Re: Tempelbauer] #402119
05/30/12 09:35
05/30/12 09:35
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Carlos3DGS  Offline
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Joined: Oct 2008
Posts: 513
I used to get this message in the output window:
Quote:
Loading Cache
Updating Cache
Error parsing file: D:\NewProject\SpheresAndCubes\Test\dungeongenerator.c
Cache-Update finished

When I run the script it works fine.




Now I dont get that maeeage in the output window and instead get this one:
Quote:
Loading Cache
Updating Cache
Error parsing file: D:\NewProject\SpheresAndCubes\Test\directories.c
Cache-Update finished

Again, when running the script it works fine... What could be causing this? And why dont I get an error for dungeonegenerator.c like before? (I have not changed dungeongenerator.c)


EDIT:
Also another question, when loading alot of files (more than can can be shown by the tabs), how do we select tabs that cannot be seen to the right?

Last edited by Carlos3DGS; 05/30/12 09:47.

"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1
Re: HorusIDE [Re: Carlos3DGS] #402128
05/30/12 11:27
05/30/12 11:27
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
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Tempelbauer  Offline OP
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Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Quote:
What could be causing this?

you can ignore this message. it appears always, even if the file is correct. possibly just a wrong placed WriteLine-Command. will be fixed, if i´ve time for it

Quote:
Also another question, when loading alot of files (more than can can be shown by the tabs), how do we select tabs that cannot be seen to the right?

this is a known problem for the current version. i´m working on it to fix it in 2.1.
but before version 2.1 you can use Strg+Tab or another theme.

Re: HorusIDE [Re: Tempelbauer] #402252
06/01/12 08:43
06/01/12 08:43
Joined: Nov 2011
Posts: 274
de
lemming Offline
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lemming  Offline
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Joined: Nov 2011
Posts: 274
de
When I start Horus it parses all files in my project directory. Also where I collect snippets and some other stuff for maybe future use or plain test. Can they be excluded?

Re: HorusIDE [Re: lemming] #402253
06/01/12 09:04
06/01/12 09:04
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
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Tempelbauer  Offline OP
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Hessen, Germany
no, it parses every file in the project dir with *.c/*.h extension.
the only solution is to rename it or put it in another directory outside of the project.

the current project-management is weak, i know. originally i havn´t planned to integrate it in this version, but there was a need for some features. the full-featured project management (including a solution-explorer and other project-related tools) is planned for version 3. so currently it´s an interim solution

Re: HorusIDE [Re: Tempelbauer] #402594
06/07/12 13:02
06/07/12 13:02
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
a problem:
only main script is opened, no included scripts (a couple of .c files, no headers). in this main script I get an error message at the bottom of HorusIDE, that points to a string I use it as a subfolder in my project "levels\\", and the word levels is marked by a red line what apparently cannot be removed...
moreover it works a bit slowly on my laptop comparing to SED or LED.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: HorusIDE [Re: sivan] #402729
06/09/12 17:56
06/09/12 17:56
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Posts: 1,922
Schweiz
Something little:
If i write :
wait(1);
then the wait is a purple color how shoult it be, but when i write a space after the wait:
wait (1);
then it is white. This little "Bug" is with all commands from 3dgs.

Re: HorusIDE [Re: Widi] #402731
06/09/12 18:09
06/09/12 18:09
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
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Tempelbauer  Offline OP
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Hessen, Germany
Quote:
only main script is opened, no included scripts (a couple of .c files, no headers). in this main script I get an error message at the bottom of HorusIDE, that points to a string I use it as a subfolder in my project "levels\\",


Quote:
Something little:
If i write :
wait(1);
then the wait is a purple color how shoult it be, but when i write a space after the wait:
wait (1);
then it is white. This little "Bug" is with all commands from 3dgs.


both issues are already fixed.


afair, the first one is corrected in RC3 (do you use a previous version?).

the second fix is not published yet. it will come next days with the 2.0.0 Release Version

Quote:
moreover it works a bit slowly on my laptop comparing to SED or LED.

Version 2.1, which is currently under development, contains a performance-update. code completion (for example) is faster than before

Re: HorusIDE - Development-Thread [Re: Tempelbauer] #402737
06/09/12 18:29
06/09/12 18:29
Joined: Nov 2006
Posts: 59
Alberta, Canada
Dveyee Offline
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Dveyee  Offline
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Joined: Nov 2006
Posts: 59
Alberta, Canada
Works pretty well! laugh

Only thing I'm noticing right now is that the program seems to always crash when I add a comment block ( /* ) within my script.

Keep up the great work!


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Re: HorusIDE - Development-Thread [Re: Dveyee] #402742
06/09/12 18:45
06/09/12 18:45
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline OP
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Tempelbauer  Offline OP
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Joined: Feb 2005
Posts: 3,687
Hessen, Germany
this is also fixed in the upcoming version

Re: HorusIDE - Development-Thread [Re: Tempelbauer] #402747
06/09/12 18:57
06/09/12 18:57
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
Don`t can wait for it. Thanks again for Horus

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