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Re: Awesome Deferred Rendering (in Source SDK) [Re: HeelX] #402158
05/30/12 18:36
05/30/12 18:36
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
If that is so easy to be done with GS, why don't you guys implement it? For free or for money?


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Re: Awesome Deferred Rendering (in Source SDK) [Re: HeelX] #402159
05/30/12 18:38
05/30/12 18:38
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Posts: 2,252
Of course is it natively implementable in GS. Nothing else I did with LightFrog.

Just because it's easy it doesn't mean it isn't time consuming.
There are nearly no developers who would make effectively use of such a system. Most people here just toy around.
Therefore I wouldn't feel motivated to do it for free.

Last edited by Hummel; 05/30/12 18:42.
Re: Awesome Deferred Rendering (in Source SDK) [Re: Hummel] #402160
05/30/12 18:45
05/30/12 18:45
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
Ok, nice. But what if those guys which are toying around will pay you some cash? How much will this stuff cost?


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Re: Awesome Deferred Rendering (in Source SDK) [Re: 3run] #402165
05/30/12 20:36
05/30/12 20:36
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Hm, that depends. What would -you- pay for something like that, 3run?

Re: Awesome Deferred Rendering (in Source SDK) [Re: HeelX] #402167
05/30/12 20:48
05/30/12 20:48
Joined: May 2009
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Caucasus
3run Offline
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3run  Offline
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Caucasus
Problem is, that I'm not familiar with prices, that's why I ask. And if someone is going to do that, I guess there will be few persons around the forum, which will team up and pay your price all together, cause that will be cheaper for all of them (me as well).


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Re: Awesome Deferred Rendering (in Source SDK) [Re: 3run] #402174
05/30/12 23:14
05/30/12 23:14
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
Such a system wouldn´t really work with any other shaders, that aren´t exactly written to work with it.
So let me do some stupid guess of maybe 100 hrs multiply it by lets say 20€ per hour and you´ve got a price. Those values are btw kinda taken out of nothing, but should at least give you an idea.

Re: Awesome Deferred Rendering (in Source SDK) [Re: Slin] #402175
05/30/12 23:58
05/30/12 23:58
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Won't work with other shaders? 2000 euro, this is 2 much I guess grin

edit: zero missed grin


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Re: Awesome Deferred Rendering (in Source SDK) [Re: 3run] #402176
05/31/12 00:02
05/31/12 00:02
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Quote:
200 euro, this is 2 much I guess
100h * 20€ = 200€ ?

Re: Awesome Deferred Rendering (in Source SDK) [Re: Hummel] #402185
05/31/12 07:31
05/31/12 07:31
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
thats even worst grin


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Re: Awesome Deferred Rendering (in Source SDK) [Re: 3run] #402219
05/31/12 16:14
05/31/12 16:14
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
exactly as slin says too, after 2k spent, you would also need to rewrite all your shaders to work with your fancy new lighting system.

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