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AUM Magazine
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Re: Aum44 [Re: Firestorm] #40232
01/29/05 03:51
01/29/05 03:51
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
George was one of the many users that lost their user in the forum switch "back in the day," thus his title has been manually set to Expert.


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Aum44 [Re: Rhuarc] #40233
01/29/05 06:49
01/29/05 06:49
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Yes, I have lost my posts when the forum was moved to another server a while ago and now I have to do all the hard work again. Hold on, I just got a new post right now!

Re: Aum44 [Re: George] #40234
01/29/05 16:59
01/29/05 16:59
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline
Serious User
DEX  Offline
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
He, he, for force field you used 2 while loops one inside the other without wait(1). It was my problem I made one inside the other but in external one I had wait(1) and not worked.
Thanks, very clear script and usable for a lots of things. You helped me a lot.


DEXSOFT-GAMES.COM
Re: Aum44 [Re: DEX] #40235
01/29/05 17:25
01/29/05 17:25
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Hi Dejan,

I have sent you the forcefield code by email a few days ago; I thought that you have got it. Well, it's good to know that it does what you need.

Have a nice day.
George.

Re: Aum44 [Re: George] #40236
01/29/05 18:56
01/29/05 18:56
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline
Serious User
DEX  Offline
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Thank you, you helped me a lot. And please reply to my last offer ;-)

Re: Aum44 [Re: DEX] #40237
01/30/05 06:37
01/30/05 06:37
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Hi Dejan,

I have sent you a P.M.

Re: Aum44 [Re: DEX] #40238
02/03/05 07:03
02/03/05 07:03
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
As great as always !

I have some ideas of topics for your magazine if you would want some one day.
- Enhenced Sword Fight
- RPG with very big worlds (but not MMORPG, just RPG for one player)
just to see how to manage ennemies and big worlds (i already know lot
of ways but perhaps some people have better ways).
-Just another little idea, perhaps you could put a little ART topic in your magazine , with every time someone or a user that would share one of it's techniques
that could be modeling tips, texturing tips, level design tips ,
optimisation of levels for good FPS ,sound tips etc ...

That's all about what i could think for the moment.
Thanks for this enjoyable magazine ( like always ).

Re: Aum44 [Re: TheExpert] #40239
02/03/05 09:04
02/03/05 09:04
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you for the suggestions. Sword Combat 2 is on my todo list and Aum44 has presented a way that allows you to create huge worlds. However, I might create a rpg skeleton in the near future. Aum used to include art related tips but the articles weren't consistent enough; that's why I came up with the "Acknex Unlimited" idea where Conitec hosts all the tutorials that are submitted.

Have a nice day.
George.

Re: Aum44 [Re: George] #40240
02/03/05 09:31
02/03/05 09:31
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Great, very good for 3DGS comunity

And a section about 2D painting for
Textures Levels, and painting 3D animated Models ?
Because this is one of the things that can transform a game in a piece of art
(just like some future PC games and consoles) ;
Tutorials series (like Planet Survivor on AUM) about painting realistic skins , high detailled realistic textures for levels would bring
all 3DGS people to make better things ,
and lot of people i'm sure would learn a lot.

I know there are lot of sites, but some series made by experts here and their
tips all that in 3DGS magazine would be awesome.
like the tutorial on WED art construction made by the Great Dan Silverman.
Lot of people have enjoyed it a lot like me,
that 's why some series about painting in practice would also be great,
and people would se AUM for refrence (that 's what i do ) .

another idea, but not easy , shaders.
the problem pixel shaders can change a lot of times, caus of improvments or
Pixel shadser 3D cards version. if thos was a stable subject we could also
find in AUM : THE SHADER OF THE MONTH hééééhhéé,
the complete shader with how to use it and an example.

There was again some ideas in the air.
I don't see any another for the moment

But AUM is always usefull and has already very cool things and that's a lot.

Re: Aum44 [Re: George] #40241
02/03/05 11:54
02/03/05 11:54
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

Sorcerer: that won't be too difficult. I will create another physics article in the near future.




I am thinking in something like the Car Ai from Aum33, but with physics... jumping ramps, moving boxes, etc.

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