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Re: Awesome Deferred Rendering (in Source SDK) [Re: 3run] #402708
06/09/12 15:29
06/09/12 15:29
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline
Senior Member
RealSerious3D  Offline
Senior Member

Joined: Oct 2010
Posts: 346
USA
Originally Posted By: 3run
Yeah, but with one "correction", Game Studio doesn't get updated so often grin


grin

Deferred Rendering in Unreal 4 [Re: RealSerious3D] #402831
06/10/12 18:28
06/10/12 18:28
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
Expert
Rei_Ayanami  Offline OP
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg

Re: Deferred Rendering in Unreal 4 [Re: Rei_Ayanami] #402833
06/10/12 19:04
06/10/12 19:04
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
There would be no doubt for me to change the engine if they only had lite-c in Unreal Engine grin


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Re: Deferred Rendering in Unreal 4 [Re: 3run] #402866
06/11/12 10:57
06/11/12 10:57
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Originally Posted By: 3run
There would be no doubt for me to change the engine if they only had lite-c in Unreal Engine grin


The problem with scripting in UDK isn't the syntax of the scripts but the way they are organized... completely different of gstudio, and slightly complicated, at least to me. And scripting isn't the main issue when switching from gstudio to UDK. The whole workflow is much more complex.

Besides that, the vid shows Unreal Engine 4, and I doubt they will update UDK to that, at least not in the next years.

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