Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Quad, aliswee), 835 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 161 of 554 1 2 159 160 161 162 163 553 554
Re: What are you working on? [Re: exile] #402039
05/29/12 07:22
05/29/12 07:22
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Exile: prettx nice. But maybe instead of rebuilding halomaps you should create own maps for your own style wink


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #402047
05/29/12 10:04
05/29/12 10:04
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: Rackscha
@Exile: prettx nice. But maybe instead of rebuilding halomaps you should create own maps for your own style wink
hm.. its a placeholder

Re: What are you working on? [Re: darkinferno] #402057
05/29/12 15:53
05/29/12 15:53
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Working on GORE





Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #402063
05/29/12 17:06
05/29/12 17:06
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Looks good, ryap... are these dynamic dismemberments or preanimated?

Re: What are you working on? [Re: the_clown] #402064
05/29/12 17:20
05/29/12 17:20
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
A mix of both. First, parts like arms were added by script then replaced by a gore-model. But this was slow. Then i tryed vmask with the head + replacement model. But this time i tryed "damage" models for the zombies. Textures and animations shared, bone animated. So right now u can say its preanimated.
Bad: Not much wound combinations possible, much work Good: Fast, good looking


Last edited by rayp; 05/29/12 17:29.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #402072
05/29/12 19:01
05/29/12 19:01
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Making more progress on IntenseX custom animation and IntenseDialogues is now complete. Lot´s of thanks to felix (masterq32) for his execute alternative laugh
Enjoy:
http://www.youtube.com/watch?v=lpzzYgGLUjM


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: alibaba] #402082
05/29/12 20:11
05/29/12 20:11
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
User
exile  Offline
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
Rayp, heres an idea. Add a texture thats just a completely invisible black alpha image. Make the head and limbs their own group, then just change their skin to the invisible alpha image during gameplay and create a limb gib (should have a bone at the joint) and set its initial position and angle to the bone its being created on.

EDIT: Oh, and the assets in my game arent mine. Theyre all just placeholder (except the hud and sound which I made). I am not an artist, and dont claim to be. I am a programmer. Now if an artist wants to work together on this project thats fine. But until I can find an artist, I'll keep working on the programming aspect itself to make sure the game actually works as intended.

Last edited by exile; 05/29/12 21:30.
Re: What are you working on? [Re: exile] #402083
05/29/12 20:19
05/29/12 20:19
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Thank you for that tip. Thought about it too cause its nearly the same as using vmask. But when using alpha-transparency i had troubles with shade-c (if i remember right). frown But i think for now i use the gore-models. And i have the feeling its faster without the extra models and there while loops.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #402361
06/03/12 12:00
06/03/12 12:00
Joined: Jul 2011
Posts: 55
Berlin, Germany
S
Sammy32 Offline
Junior Member
Sammy32  Offline
Junior Member
S

Joined: Jul 2011
Posts: 55
Berlin, Germany
@rayp

i love gore effects, nice work

currently i am work on my textures, for a better quality i create this in blender.
My target, i design a modular scifi textures for an fast and flexible level design.

best regards




- 3d Gamestudio Commercial -
- ANET Pro -
<JAVA | PHP | HTML | Flash > DEVELOPER

Re: What are you working on? [Re: Sammy32] #402367
06/03/12 14:56
06/03/12 14:56
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Looking very good. I like how they're all fitting in design and colour.
Are you creating normalmaps for this?


~"I never let school interfere with my education"~
-Mark Twain
Page 161 of 554 1 2 159 160 161 162 163 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1