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Re: What are you working on? [Re: Germanunkol] #402369
06/03/12 16:20
06/03/12 16:20
Joined: Jul 2011
Posts: 55
Berlin, Germany
S
Sammy32 Offline
Junior Member
Sammy32  Offline
Junior Member
S

Joined: Jul 2011
Posts: 55
Berlin, Germany
Thx :-) :-)

These Models are to create the normalmap und baked-colormap and so on.

Best regards


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Re: What are you working on? [Re: Sammy32] #402371
06/03/12 18:25
06/03/12 18:25
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
I've been making progress on my new RPG project.

http://www.youtube.com/watch?v=cWOXOmFGXog

Re: What are you working on? [Re: PadMalcom] #402393
06/04/12 06:42
06/04/12 06:42
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
ackPhysX3...





wink

Best regards.

Re: What are you working on? [Re: 3dgs_snake] #402397
06/04/12 12:00
06/04/12 12:00
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
Nice PadMalcom. Is it one big or many stitched together terrains?

Re: What are you working on? [Re: lemming] #402400
06/04/12 13:13
06/04/12 13:13
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Thanks lemming, it is one big terrain with the build-in GS terrain shader.

Re: What are you working on? [Re: PadMalcom] #402415
06/04/12 18:05
06/04/12 18:05
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
working on omnidirectional lights with bump, specular and shadows projection. It works fast!



VIDEO

Salud!

Re: What are you working on? [Re: txesmi] #402416
06/04/12 18:27
06/04/12 18:27
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@txesmi looks great o.o


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #402418
06/04/12 19:15
06/04/12 19:15
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Trying to find a good looking design for a futuristic space shuttle used for my PAX-ET-BELLUM project.
This shuttle will be used at the beginning of the game to bring scientists (time travelers) from the Earth to an orbital space station.



Re: What are you working on? [Re: Harry Potter] #402420
06/04/12 19:32
06/04/12 19:32
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
reminds me of the Traveling-Shuttles from the 5th Element Movie ^^

nice work!


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #402432
06/05/12 06:28
06/05/12 06:28
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@HarryPotter:
just check for inspiration the new space shuttle of Pentagon called X37B returned to Earth a few days ago (it is unmanned and really ugly), or the earlier plans by NASA called X33 (it is really good for a base sketch).
I would not place windows onto the front edge of your space shuttle, where heat could blow it when entering atmosphere. or make it really different from existing plans.


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