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Re: What are you working on? [Re: sivan] #402438
06/05/12 07:46
06/05/12 07:46
Joined: Nov 2011
Posts: 274
de
lemming Offline
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lemming  Offline
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de
Originally Posted By: sivan
I would not place windows onto the front edge of your space shuttle, where heat could blow it when entering atmosphere. or make it really different from existing plans.


With these big wings I guess it would enter the atmosphere at a much slower rate, as it has a greater drag. How do you want your spacecraft work? It could even use a special elevator system like in Freelancer or make it a space SHIP, like in Cownboy Bebop where the space ships can also land in water.

Re: What are you working on? [Re: lemming] #402441
06/05/12 09:23
06/05/12 09:23
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
or make a force field around it, thus it can have any shape grin


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Re: What are you working on? [Re: sivan] #402444
06/05/12 10:10
06/05/12 10:10
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
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MPQ  Offline
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Posts: 354
saeculum II
imo, the spaceship looks too plump, I would prefer a lank look, more mobile


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: What are you working on? [Re: txesmi] #402446
06/05/12 11:09
06/05/12 11:09
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
OMFG this is aweosme @txesmi
Hope you will release a version to the community grin
This is what 3DGS needs!

Re: What are you working on? [Re: Ch40zzC0d3r] #402460
06/05/12 20:02
06/05/12 20:02
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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We don"t see a lot of things in the video , and the camera is too far and don't ove to show the normal and specular effects,
a little useless ?
What make me sad , is that other engines propose complete lightening and shaders integration, and some propose Deferred shading alreay laugh
Not only Unity 3D , some low cost engines like LeadWerks engine propose also that deferred shading.

So 3DGS makes me a bit sad in that areas.
That's like lightmaps import on models that is a hell on workflow compared to some other engines.

Well , i stop , i don't want to make people sad laugh

Re: What are you working on? [Re: ratchet] #402463
06/05/12 21:17
06/05/12 21:17
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Posts: 2,247
Baden Württemberg, Germany
i stuck in some problems with path functions...
Created paths in WED.. but can´t use path_spline to walk on them 8cause they are not closed)..
Now i give it up, to try to move the camera from node to node, for today ._.


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: What are you working on? [Re: Espér] #402466
06/05/12 22:30
06/05/12 22:30
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
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No ratchet, you are right and these are things that should be sad which have thus far been ignored (except from some exceptional members of the community wink ). At the risk of going off topic, light-c really is a powerful engine, so I feel its about time we got some tools to really push the engine artistically. This has been the elephant in the room for quite some time. But in the interest of the topic...

I think that the spaceship looks awesome! Only, I think its a bit too rounded. Maybe if you gave it some angles to give it a somewhat "stealthy" look to give it a bit of personality. Right now it looks kind of toy-ish (But its still great work. Better than what I can do at least laugh )

Re: What are you working on? [Re: exile] #402467
06/05/12 22:46
06/05/12 22:46
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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The spaceshuttle rocks ! I like the design.

Edit: But as said before i few hard lines wouldnt hurt ^^

Last edited by rayp; 06/05/12 22:48.

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Re: What are you working on? [Re: rayp] #402468
06/05/12 23:32
06/05/12 23:32
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
@ratchet: The only thing "sad" about txesmi's video and demonstration is your reaction. I mean... really, you call that "useless"? You talk about deferred shading (again and again) like it's the solution without probably really knowing what it is about, deferred shading is a lot less user-friendly, all shaders have to be adapted to work with the specific implementation and it does not improve the visual quality automatically.
I don't say that GStudio's lighting system is highly advanced or very user-friendly, but such effects like the one from txesmi are way more useful for an actual game than all-in-one solutions.
Not only you but a lot of other users always demand a better lighting system for A8, but they never say in concrete terms what can/ should be improved. If you have a specific thing in mind I suggest you make a researched feature request, this will help much more than continue complaining.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Harry Potter] #402472
06/06/12 03:11
06/06/12 03:11
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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at my pc (duh)
Originally Posted By: Harry Potter


Love the design, wouldn't change it because it makes your game not look cliche, has its own voice, however I don't like the wings on the fourth

@Superku:
Well, I wouldn't call it useless but it does seem like something that pretty much won't be used for anything. I don't care for deferred shading though;

I demanded a better lighting system too and am sure its currently so bad that they shouldn't even need a list:

We make levels with blocks right? okay, why cant block have shaders without screwing up shadows then?
Why is the lighting a model with the default lighting still soo ugly?

The problem is, yes, with a LITTLE work, we can avoid that but guess what, we should care about the guy thats going to download the trial... import a model, place a few textured blocks, add a light then say: "bleh, NEXT engine" Because of how ugly it'll look, he's not going to "spend a little time" to get it, not when it works immidiately in another engine.

And I think this community has given up on feature requests ages ago, unless its some little minor function that can be added in hours;

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