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Re: Collision Hull is huge! [Re: rtsgamer706] #402591
06/07/12 12:52
06/07/12 12:52
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
you need c_move to get collision. if you just change coordinates, no collision detection is done. maybe you need to use a c_trace along knife edge to detect collision with the dummy as in an AUM. but in that case use a passable knife.

Last edited by sivan; 06/07/12 12:54.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Collision Hull is huge! [Re: sivan] #402598
06/07/12 13:36
06/07/12 13:36
Joined: Dec 2009
Posts: 361
R
rtsgamer706 Offline OP
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rtsgamer706  Offline OP
Senior Member
R

Joined: Dec 2009
Posts: 361
nice to know c_move is needed, thanks!

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