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Re: What are you working on? [Re: darkinferno] #402507
06/06/12 13:40
06/06/12 13:40
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Originally Posted By: darkinferno
Well, I wouldn't call it useless but it does seem like something that pretty much won't be used for anything.


why not?

I started the lighting system with a clear focus and I got it! The idea looks like this: (textures off)



VIDEO

with the proper configuration it renders fast and gives a nice taste.

Salud!

Last edited by txesmi; 06/06/12 16:19. Reason: added the debug panel info :)
Re: What are you working on? [Re: txesmi] #402516
06/06/12 14:39
06/06/12 14:39
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
Does it support level blocks as well? What about framerate? :>


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Re: What are you working on? [Re: txesmi] #402517
06/06/12 14:42
06/06/12 14:42
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@Darkinferno: What is useless, omnidirectional lights? WHY?

@txeesmi: ah looks so nice and smooth. Perfect for proper dynamic indoor lightning(which is not yet possible until you write your own stuff)
Are you going to contribute this?
Currently imagining remaking my Bombermanclone with omnidirectional lights in Explosions :3


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Re: What are you working on? [Re: Rackscha] #402520
06/06/12 15:14
06/06/12 15:14
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Yes looks very nice. Iam intrested in contribution as well grin


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Re: What are you working on? [Re: rayp] #402533
06/06/12 18:21
06/06/12 18:21
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
another vote for contribution grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #402537
06/06/12 19:03
06/06/12 19:03
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
@Superku :
Yes, you are right , and im' not specialist shaders at all.
I just hope 3DGS to improve lot more in workflow ... it's just a wish laugh

@txesmi :
How it is complicatde to implement in 3DGS ?
Anyway that's some great work !
But i think only some real scene with very visible specular objecst and normal mapped ones will really show how great it can look.
But it's not your matter if it's visible or not , if it can render at ggod speed handling some directionnal light and shader easily it will bring 3DGS to some new level for some people laugh

Last edited by ratchet; 06/06/12 20:35.
Re: What are you working on? [Re: ratchet] #402547
06/06/12 20:36
06/06/12 20:36
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Working on a sequel to Mothers Den:
http://www.youtube.com/watch?v=7h44voqG0CA


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Re: What are you working on? [Re: alibaba] #402604
06/07/12 14:55
06/07/12 14:55
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Working on some voxel calculations for my current game project:
With Shadowmapping it runs with nearly 400 FPS, without it has ~500 FPS



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Re: What are you working on? [Re: MasterQ32] #402610
06/07/12 16:12
06/07/12 16:12
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Carlos3DGS  Offline
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Joined: Oct 2008
Posts: 513
how many voxels are you rendering at that speed? Are you using GS?


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Re: What are you working on? [Re: Carlos3DGS] #402614
06/07/12 16:36
06/07/12 16:36
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Yes, it is gamestudio, i don't know the exact data size, but it's about 256x256x64 currently. The size of all voxels is not fixed, you can expand in all directions (-x,-y, -z gives some strange behaviours, but should work though)
also you should be able to render nearly "unlimited" voxels, i will do some tests later (have to fixup some system parts)


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