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Re: What are you working on? [Re: MasterQ32] #402618
06/07/12 17:04
06/07/12 17:04
Joined: Sep 2009
Posts: 496
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Progger Offline
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Progger  Offline
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Joined: Sep 2009
Posts: 496
MasterQ32 will you release the source code? because iwas always interested in using voxel in 3dgs but dont know how to start it right
WFG Progger


asking is the best Way to get help laugh laugh laugh
Re: What are you working on? [Re: MasterQ32] #402631
06/07/12 20:46
06/07/12 20:46
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Posts: 513
I'm also interested in how you did this. I did some tests with draw_point3d(pos,color,alpha,size) some time ago, but the squares rotated with the camera and wasnt really fast enough anyway... I also tried with oriented sprites like you did in "CubeX" but I could never get enough speed, at 128x128x16 no matter what I tried it always started to get extremely laggy


"The more you know, the more you realize how little you know..."

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Re: What are you working on? [Re: Carlos3DGS] #402632
06/07/12 20:54
06/07/12 20:54
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Posts: 3,207
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He used a dynamic mesh generation. It is not as complicated as you might think tongue

(Still, nice job wink!)

Re: What are you working on? [Re: Rei_Ayanami] #402643
06/08/12 07:42
06/08/12 07:42
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
using DX directly is cheating! grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #402877
06/11/12 13:12
06/11/12 13:12
Joined: Sep 2007
Posts: 101
Luxembourg
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krial057 Offline
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krial057  Offline
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K

Joined: Sep 2007
Posts: 101
Luxembourg
Started writing a prototype for a node based shader editor for 3dgs last week:

http://youtu.be/sOD-ij7Gg44

Re: What are you working on? [Re: krial057] #402878
06/11/12 13:31
06/11/12 13:31
Joined: Nov 2008
Posts: 946
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the_clown Offline
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the_clown  Offline
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Joined: Nov 2008
Posts: 946
Originally Posted By: krial057
Started writing a prototype for a node based shader editor for 3dgs last week:

http://youtu.be/sOD-ij7Gg44


This looks great. It exports to a .fx file?

Re: What are you working on? [Re: the_clown] #402881
06/11/12 13:56
06/11/12 13:56
Joined: Sep 2007
Posts: 101
Luxembourg
K
krial057 Offline
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krial057  Offline
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Joined: Sep 2007
Posts: 101
Luxembourg
yes

Re: What are you working on? [Re: krial057] #402883
06/11/12 14:10
06/11/12 14:10
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
will be cool - hopefully laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #402884
06/11/12 14:28
06/11/12 14:28
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Posts: 3,207
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Looks really nice laugh

Though I think it would still be hard to create shaders^^

(idea based on the source shader editor?)

Re: What are you working on? [Re: Rei_Ayanami] #402885
06/11/12 14:33
06/11/12 14:33
Joined: Sep 2007
Posts: 101
Luxembourg
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krial057 Offline
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krial057  Offline
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Joined: Sep 2007
Posts: 101
Luxembourg
Yes, it is still hard to create shaders, but i think its a bit more comfortable to preview changes in shaders.

(I wanted to make it like the source shader editor ^^)

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