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Re: Programming a Pinball Game in GameStudio?
[Re: Rei_Ayanami]
#402982
06/13/12 02:25
06/13/12 02:25
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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You will spend more time setting up the level than codding this I think. At least for the physics part of making a ball and a few paddles to smack it around.
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Re: Programming a Pinball Game in GameStudio?
[Re: RealSerious3D]
#403020
06/13/12 15:58
06/13/12 15:58
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Joined: Jan 2003
Posts: 4,305
Damocles
Expert
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Expert
Joined: Jan 2003
Posts: 4,305
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Here a 4 Kilobyte Java Pinball game by zeroone with sourcecode. http://java4k.com/index.php?action=games&method=view&gid=389What this basically shows is that the ballphysics can be implemented easily in code. (not that this is ment as tutorial, I just remembered this specific codesnipplet, and it has no dependencies on other libraries, so its showcases a complete pinball-physics implementation) With the physics and architecture working, the visualization should be easy to do then (for you) Its just balls and some textured walls + effects... ---(about casual games)--- Using PhysX is another step to make this game fail as a casual game. As you have to assure its running on the client machine. There are so many other PC Pinball games, so making the game harder to install and run just puts off potential consumers. I would anyhow suggest to have 2 versions: -a single exe executable (at least for the demo) -and a classic installer and keeping the (demo) somewhere under 20MB
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Re: Programming a Pinball Game in GameStudio?
[Re: Damocles]
#403025
06/13/12 16:53
06/13/12 16:53
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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Start small. Make a level that has a hill in the middle and goes down on all sides. Now make a ball and make it roll with physics. When done with that add some paddles in differently places that move when a button is pressed thanks to physics. Now test. test a lot. When it works the way you want build the level and add all the pretty things that will take more time to program than the original thing you thought would take the most time.
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Re: Programming a Pinball Game in GameStudio?
[Re: FoxHound]
#403030
06/13/12 17:45
06/13/12 17:45
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Using PhysX is another step to make this game fail as a casual game. As you have to assure its running on the client machine. This is not correct as the physX installer is not needed anymore: V 8.30 now uses PhysX version 2.8.4, which allows the deployment of physics applications without the need to install the PhysX System Software on the target system. @RealSerious3D: I wouldn't use physX, too, as I'm sure it just wouldn't work very well, at least when you start to use rails and the like. Moreover, the overall task is not as easy as it sounds (esp. with three dimensions), if you work on this project in your spare time, I assume the coding will take you at least 1.5 months. My suggestion is that you start with a 2D pinball game (with 3D graphics).
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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