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Re: What are you working on? [Re: krial057] #402888
06/11/12 16:09
06/11/12 16:09
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Germany, Magdeburg
Okay laugh

(Are you having a MATERIAL with RELOAD flag, or do you recreate the shader each time that the user changes something?)

Re: What are you working on? [Re: krial057] #402891
06/11/12 17:20
06/11/12 17:20
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: krial057
Started writing a prototype for a node based shader editor for 3dgs last week:

http://youtu.be/sOD-ij7Gg44
Very nice! Perhaps a way to load functions from another .fx file and express them as a node would be good? This way people can make and share their own nodes so that those who are petrified of shader code can just drag in more complex things like the worldViewProj transform (even though it's just a multiply, a lot of people are scared of matrices) and building the tangent-space matrix.


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #402905
06/11/12 19:01
06/11/12 19:01
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Posts: 2,107
Germany
A shader editor ? Will it be "noob-proof" ? grin


I decided to grab some money from my insurance and started to burn down my hotel ^^

Last edited by rayp; 06/11/12 19:01.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #402906
06/11/12 19:09
06/11/12 19:09
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
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xbox  Offline
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Ohio
@rayp - I'm impressed man, that looks SICK!

Re: What are you working on? [Re: xbox] #402907
06/11/12 19:13
06/11/12 19:13
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Thank you. U can blow out the fire by activating a pump system first then the water-spenklers. Maybe i make a vid these days. Fire-Blow-Out effect took me some days. Its one of the map quests to get behind the fires.

Edit: By the way your doom levels look really good, ive seen some shots already. KEEP THIS UP PLEASE.

Last edited by rayp; 06/11/12 19:14.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #402921
06/11/12 21:41
06/11/12 21:41
Joined: Sep 2007
Posts: 101
Luxembourg
K
krial057 Offline
Member
krial057  Offline
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K

Joined: Sep 2007
Posts: 101
Luxembourg
@Rei_Ayanami: (Are you having a MATERIAL with RELOAD flag, or do you recreate the shader each time that the user changes something?)
At the moment, the shader previews on the nodes are recreated every time you change something in the previous or the node itself. Atm, The final shader is recreated every time a button is pressed (for example the c-key). Then a new effect is created and assigned by effect_load. So no reload flag...

JibbSmart: ty, yes this would make sense(it is also implemented in the source shader editor). It will not be that difficult to implement such a node. However I need to create a lot of other nodes too (dirty job -.-), like texture samplers, swizzle and append nodes, etc. etc.

Re: What are you working on? [Re: krial057] #402926
06/12/12 00:49
06/12/12 00:49
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Posts: 3,208
Germany


Dude your helmet totally doesn't fit your shirt. You look like a tool.

[Shows graphic generation! The player's sprite is updated depending on what equipment he uses. Works by overlaying three bitmaps in different ways to achieve the most flexible results]


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #402927
06/12/12 01:53
06/12/12 01:53
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
Senior Member
xbox  Offline
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Joined: Nov 2006
Posts: 497
Ohio
@rayp trust me, we will finish Doom. After all, I need something to put in my portfolio. lol

Re: What are you working on? [Re: xbox] #402930
06/12/12 07:45
06/12/12 07:45
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Joined: Nov 2008
Posts: 946
@ryap, dude, that looks great indeed. I'd really like to see some gameplay footage. grin

Re: What are you working on? [Re: the_clown] #403049
06/13/12 19:18
06/13/12 19:18
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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@Error104 :
That rocks laugh
Have you some demo perhaps ?
I would like a lot to play that retro game, and it looks retro gorgeous laugh

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