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Re: What To Use for Interactive 3D in Browser? [Re: WretchedSid] #401091
05/13/12 13:36
05/13/12 13:36
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline OP
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RealSerious3D  Offline OP
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Originally Posted By: JustSid
Like it was already said a few times, there is no solution that works on all platforms. So you HAVE to use at least two solutions, or drop support for some platforms.
Its this simple, and I don't understand whats so hard to understand about this or why you don't want this solution.


My previous post was ANSWERING Ventilator's question. He asked the following:

Quote:
what would you use this for? for showcasing models you want to sell?


I answered. I was not attempting to continue to seek an answer to how to do this for all platforms/devices. Perhaps you should read a bit before jumping in and spewing.

Oh, and just because there may not be a solution ... yet ... does not mean one cannot be created.

Re: What To Use for Interactive 3D in Browser? [Re: RealSerious3D] #401095
05/13/12 15:05
05/13/12 15:05
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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almost no user will install some custom 3d plugin. browser plugins are huge security risks. so you can't really create a better solution yourself but must use what is already there.



i think webgl would be the best way to do it and it will only get better.

on modern browsers it will work without any plugin, and on ie it will work with a plugin:

http://www.irrlicht3d.org/pivot/entry.php?id=1211
(it is free now also for commercial use.)

i am not sure about the support of webgl on mobile devices but sooner or later they will support webgl too.

and solutions like coppercube can export the same project to flash and webgl. so you could also use flash on ie instead of the IEWebGL plugin.

Re: What To Use for Interactive 3D in Browser? [Re: ventilator] #401112
05/13/12 20:34
05/13/12 20:34
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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WA, Australia
RealSerious3D, I think this is the part that got JustSid's attention:
Quote:
They want their site, with the 3D models, to work on all platforms, including the iPad and iPhone (so, no Flash).
We've established already that "no Flash" is a very small part of the restriction placed by iPad and iPhone -- it's "no Flash" because it's "no browser plugins at all". And no Java. Given those restrictions, any developer would have a hard time creating a solution, and we really just have to wait until iPad and iPhone support WebGL or provide an App for users to download specifically to browse your client's catalogue -- and I can't imagine many people would want to download an app just to look at sunglasses in 3D.

Of course, you could go a little ol' fashioned and have a looping animation of the glasses rotating which, with some JavaScript, you should be able to allow the viewer to scroll back and forth. This way they can rotate the glasses, but will be restricted to one axis. And this'd work well on iPad/iPhone -- they don't support WebGL yet but they do support just about everything else in HTML5.


Formerly known as JulzMighty.
I made KarBOOM!
Re: What To Use for Interactive 3D in Browser? [Re: JibbSmart] #401113
05/13/12 22:17
05/13/12 22:17
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline OP
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Yes, I was thinking about doing that, but really wanted to avoid rendering out all the frames (not that it's difficult ... client reasons). And you are not just restricted to one axis ... depending on how you put it all together. wink

Re: What To Use for Interactive 3D in Browser? [Re: RealSerious3D] #401117
05/13/12 22:31
05/13/12 22:31
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Fair enough, and true laugh


Formerly known as JulzMighty.
I made KarBOOM!
Re: What To Use for Interactive 3D in Browser? [Re: RealSerious3D] #401338
05/16/12 19:52
05/16/12 19:52
Joined: Oct 2010
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USA
RealSerious3D Offline OP
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There are possible solutions for this in HTML5. I'm still investigating. If anyone is interested, let me know and I will update this thread.

Re: What To Use for Interactive 3D in Browser? [Re: RealSerious3D] #401342
05/17/12 00:04
05/17/12 00:04
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Copperlicht is nice. I'm trying it out. On my poor graphics chipset 400000 vertices with texture runs rather fine in the browser. It is webgl and html5. Not sure how well supported this is on mobile platforms. At least it isn't in IE. But nothing fancy is supported in IE laugh.

http://html5gameengines.com/ is nice

Edit: ah, ventilator also mentioned copperlicht ^^

Last edited by Joozey; 05/17/12 00:07.

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Re: What To Use for Interactive 3D in Browser? [Re: Joozey] #403042
06/13/12 18:35
06/13/12 18:35
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Just found it. Maybe, it does the job.
http://www.sketchfab.com/

Re: What To Use for Interactive 3D in Browser? [Re: Pappenheimer] #403065
06/14/12 00:41
06/14/12 00:41
Joined: Oct 2010
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USA
RealSerious3D Offline OP
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Looks pretty cool. I'll have to test how the embed works.

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