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Looking for Advice on "Paperdoll" Effect #4032
05/29/01 12:54
05/29/01 12:54

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If any of you have played Daggerfall, you are already familiar with the effect I am trying to produce. Basically, you drag an article of clothing, armor, or a weapon from inventory onto the player image and the player image updates to reflect the new weapon or piece of armor.

Currently I have a character panel that contains the image in the center. The following images are an example of a complete switch from leather armor to enchanted armor, but the player will be able to add each piece of armor as she finds it.

My question concerns the actual method used to update the paperdoll. I plan to create individual bitmaps for each section of armor, but does anyone have suggestions on what would be the most efficient way to display them on the avatar? Thanks in advance.



Re: Looking for Advice on "Paperdoll" Effect #4033
05/30/01 07:28
05/30/01 07:28

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I would suggest making your model with multiple skins...this way you can switch to whatever skin you want via WDL commands.

Bill

------------------
www.willsongraphics.com


Re: Looking for Advice on "Paperdoll" Effect #4034
05/29/01 21:25
05/29/01 21:25
Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
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James Snydstrup Offline
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James Snydstrup  Offline
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Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
Eldurin:

Use panel overlays you could do the 'drag the clothes' onto the image and it updates.

However, that actual model in the game is a different story. It is problematical to make the number of skins required for every armor, shield, helmet etc.... combination. The only way this could really work is if Conitec allowed us to map individual parts of the mesh to seperate skins. The you could make all the helmets, armor (leg, arms, torso, etc.) as separate skins and easily mix and match and switch between them. Unless Contiec incorporates that type of functionality into MED I doubt it can be done.


Re: Looking for Advice on "Paperdoll" Effect #4035
05/29/01 21:29
05/29/01 21:29

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The ingame part could be a problem, but I think making the Model out of different parts would be the best. (the easiest & the fastest)

------------------

Last man standing


Re: Looking for Advice on "Paperdoll" Effect #4036
05/30/01 01:08
05/30/01 01:08

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Thanks for the input! I am only concerned with the character portrait at this time, not the ingame model.

So I should use multiple panel overlays by redefining the panel's bitmaps by specifing x,y locations? I was thinking that layering them might cause a problem, but as long as I remove the previous bitmap before adding the new one, I should be okay, right?


Re: Looking for Advice on "Paperdoll" Effect #4037
05/30/01 01:42
05/30/01 01:42

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maybe buttons?


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