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Re: What are you working on? [Re: Roxas] #403744
06/25/12 17:06
06/25/12 17:06
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
Senior Member
xbox  Offline
Senior Member

Joined: Nov 2006
Posts: 497
Ohio
@Rondidon I've worked on many levels in the past and they all came to a screeching halt because I got to detailed to quick. BTW, IMHO this level looks nothing like wolfenstein or DOOM. Trust me, me and 3run just worked on a doom level, and this is MUCH better than doom and wolfenstein.

@Roxas I'm woking on a 4 year old notebook. laugh a Dell Inspiron 1545. BTW, how much of that screen shot is WED level blocks, and how much is assets (models)?

Re: What are you working on? [Re: xbox] #403745
06/25/12 17:26
06/25/12 17:26
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
One of the doom engine feats was walls with other angles than 90°. yes in ws3d are only 90° walls...oh and "multi-floor" came with doom too. ^^
edit: sry multifloor came with RiseoftheTriad. A mod ws3d engine.

I know xbox can do great doom maps by the way, what i saw from the screens. Maybe you posted your warehouse a bit to early xbox.

@Roxas
Yeah looks really nice, fits as Rondidon said already.

Last edited by rayp; 06/25/12 17:28.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #403751
06/25/12 17:40
06/25/12 17:40
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
Senior Member
xbox  Offline
Senior Member

Joined: Nov 2006
Posts: 497
Ohio
Thanks @rayp. I'm beginning to sense that I posted it a little early. I've been watching this thread for a while so I felt obligated to post, what I'm working on. Oh well, I guess we live and we learn. grin

Re: What are you working on? [Re: xbox] #403755
06/25/12 18:03
06/25/12 18:03
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline
Member
Roxas  Offline
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
@xbox
Well to be honest ^^ Nothing is WED Blocks. Just a Skycube and a flat block plane underneath so that the lighting affects the models properly.
I often try to reduce the polycount. I delete faces you're not able to see anyways and so on. Textures are all handmade in photoshop.

@rayp and rondidon
Thank you ^^, but its not finished yet. I think I'll add some more little details. the next 2 maps are also designed.. on paper that is but I like to draw my maps before i get to work.

Greetings
Roxas

Re: What are you working on? [Re: Roxas] #403762
06/25/12 19:26
06/25/12 19:26
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Mother´s Den 2 takes its shape slowly:







Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: alibaba] #403780
06/25/12 21:38
06/25/12 21:38
Joined: Nov 2006
Posts: 59
Alberta, Canada
Dveyee Offline
Junior Member
Dveyee  Offline
Junior Member

Joined: Nov 2006
Posts: 59
Alberta, Canada
Is the text on the machinery in the first picture supposed to say "cation" or did you mean "caution"? tongue

Otherwise, looking good so far! Maybe use some higher resolution textures to add detail to your maps.

And happy birthday!


Accelerated Game Creation Tutorial - Learn how to use 3D Gamestudio's WED with these exciting video tutorials!

Visit our website at http://www.accgames.com.
Re: What are you working on? [Re: Dveyee] #403788
06/26/12 07:04
06/26/12 07:04
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@alibaba: Try HeelX's SSAO-Shader and use Normal Maps. That would really improve your visuals!

Re: What are you working on? [Re: PadMalcom] #403804
06/26/12 17:08
06/26/12 17:08
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
working on a lowpoly character



258 polygons. 10 bones. 256x256 pixels.
VIDEO

Salud!

Re: What are you working on? [Re: txesmi] #403815
06/26/12 20:09
06/26/12 20:09
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Thanks for the hints laugh
I´ll try to do that, my goal is, that it also runs on old pc´s.
EDIT: the other half of the word is missing.
"purification" is written there wink

Last edited by alibaba; 06/26/12 20:11.

Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: alibaba] #403827
06/27/12 02:44
06/27/12 02:44
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Just a first test. Not final, especially not the colors. I`m aiming for more variety and more realism to get more interesting levels. At the same time the polycount is 20% lower compared to previous levels.
On the technical side I`m using Blender 2.63a now and export my levels with Blender FBX export instead of Ventilator`s old Gamestudio exporter to get them into WED. While I had problems with UVs in older versions of Blender, the newest version seems to work flawlessly.







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