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Render view with panels to model/texture #403737
06/25/12 16:45
06/25/12 16:45
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline OP
Member
Timothy  Offline OP
Member

Joined: Apr 2007
Posts: 141
Germany
Hi,

is there a way to render a view with panels onto a model (like an ingame television with interactive panel texts and logos)?
I searched the forum and the manual but can't come up with a solution.

Greetings,

Timothy

Re: Render view with panels to model/texture [Re: Timothy] #403740
06/25/12 16:51
06/25/12 16:51
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
I can render a view on the specific texture of the model (for example sniper score). But I don't know (I don't have an idea yet) of how to show panels on it, not on the camera view, but I guess that will be easy too. Take a look at the "bmap_for_entity", it will help.


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Re: Render view with panels to model/texture [Re: 3run] #403743
06/25/12 17:05
06/25/12 17:05
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline OP
Member
Timothy  Offline OP
Member

Joined: Apr 2007
Posts: 141
Germany
Thanks for your hint, it is helpful.
Still I can't get panels only rendered in one view.
NOFLAG1 (view) can not be used since I get an error
when using FLAG1 with a panel.

Re: Render view with panels to model/texture [Re: Timothy] #403746
06/25/12 17:28
06/25/12 17:28
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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May be "target_map" will help you, I don't know mate. Browse manual, I guess you'll find what you need.


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Re: Render view with panels to model/texture [Re: 3run] #403747
06/25/12 17:30
06/25/12 17:30
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline OP
Member
Timothy  Offline OP
Member

Joined: Apr 2007
Posts: 141
Germany
I think that's it. Thank you very much!

Re: Render view with panels to model/texture [Re: Timothy] #403748
06/25/12 17:31
06/25/12 17:31
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
you are welcome mate :>


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