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Re: New vegetation pics [Re: ratchet] #404863
07/18/12 06:24
07/18/12 06:24
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
yes balancing between complexity and fun is essential. e.g. I always wanted to play mount&blade, it has great functionalities, but somehow I got nervous after some minutes... another good game was battlestation midway, but with too many hotkeys to remember, especially if you play rarely...


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Brand new screenshots [Re: sivan] #404924
07/19/12 09:19
07/19/12 09:19
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline OP
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CD_saber  Offline OP
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Germany

Last edited by CD_saber; 07/19/12 09:36.

Ja, lach du nur du haariges Pelzvieh!
Brand new screenshots 2 [Re: CD_saber] #404925
07/19/12 09:20
07/19/12 09:20
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline OP
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CD_saber  Offline OP
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Germany

Last edited by CD_saber; 07/19/12 09:37.

Ja, lach du nur du haariges Pelzvieh!
Re: Brand new screenshots 2 [Re: CD_saber] #404926
07/19/12 09:33
07/19/12 09:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
they do not appear, just put here the links without image embedding (I could get them after pressing quote button)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Brand new screenshots 2 [Re: sivan] #404929
07/19/12 09:44
07/19/12 09:44
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
I loved screens without a character, they have nice style, kind of a tale. But I don't really like the character model.. looks weird to me.


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Re: Brand new screenshots 2 [Re: 3run] #404930
07/19/12 10:02
07/19/12 10:02
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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Budapest
I like the building and tree models, the terrain textures/colours, and the lights too. Yes, the character is not really a nice guy grin
What I don't like is the water from close look, the grass entities, and the very rare tree and other vegetation placement: use much more (some hundreds), or group them at small areas instead of the consistent positioning, it would be more natural - and it's valid also for the grass, use a lot in groups or do not use. And those high slope hills are also a bit bare/lifeless. Use more bush entities, they are low cost in performance, but gives more life to the level.
But the overall concept is okay, I think these are easy things and only detail refining I mentioned above.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Brand new screenshots 2 [Re: sivan] #404939
07/19/12 12:59
07/19/12 12:59
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Earth
The water is too bright and the haystacks seem to be hovering. Otherwise, this looks most excellent. Good progress!


~"I never let school interfere with my education"~
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Re: Brand new screenshots 2 [Re: Germanunkol] #404944
07/19/12 15:37
07/19/12 15:37
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Lovely, cd_saber, absolutely lovely.


Always learn from history, to be sure you make the same mistakes again...
Re: Brand new screenshots 2 [Re: Uhrwerk] #404972
07/20/12 10:14
07/20/12 10:14
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Lübeck
The water is kinda ugly and looks like the most basic watershader ever tongue
Other than that, I like it a lot. Everything fits together, you did an amazing job texturing the terrain, there are quite some details everywhere and I really haven´t seen many gamestudio levels with such a quality.

Re: Brand new screenshots 2 [Re: Slin] #404975
07/20/12 11:23
07/20/12 11:23
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline OP
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CD_saber  Offline OP
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Posts: 454
Germany
Thanks a lot for all your comments! Please go on giving suggestions as they really help me noticing things that arent that good.

@sivian: i will try your idea with the grass groups out to see how it looks. but we have always to remember that we cant have an unlimited number of grass entities to keep the fps as high as possible. Therefore we always have to find the right detail/fps ratio!

@slin: Yes, i know, the watershader does not look that good. What i really like to have is a reflect/refract shader... if anyone know a free, good looking shader, please tell us... (but it has to work with shade-c)


Ja, lach du nur du haariges Pelzvieh!
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