hey! i'm currently working on a level/game editor and i need to click on an entity so far no problem, but this entity has the ZNEAR flag set (because it's the thing which allows you to move the object, i don't know the name) so i can see it all times, but i can't use the mouse_ent feature because it is really hard to get a position where you can actually click on the entity while it's fully visible
would it be possible to enable a behavior like ZNEAR for the mouse_ent? So i could also click on the fully visible gizmo (view entities won't work here)
the problem: the gizmo is built out of 9 different models (x,y,z * move,rotate,scale) so i can't just check with vec_to_screen/vec_for_screen i am near to the gizmo (because all parts have the same origin)