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Re: What are you working on? [Re: Kartoffel] #405917
08/10/12 09:12
08/10/12 09:12
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
It seems that vehicle implementation is working, but still missing some utility functions... grin



Best regards.

Re: What are you working on? [Re: 3dgs_snake] #405925
08/10/12 12:06
08/10/12 12:06
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Great to hear mate laugh What functions are missing?


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #405927
08/10/12 12:12
08/10/12 12:12
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
Hi,

Some utility functions, like how to get current speed tongue or input smoothing.

Best regards.

Re: What are you working on? [Re: 3dgs_snake] #405928
08/10/12 12:19
08/10/12 12:19
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Hey laugh Will you implement them mate laugh I really hope you will laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #405929
08/10/12 12:49
08/10/12 12:49
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
Don't worry, they are the next to be implemented wink

Best regards.

Re: What are you working on? [Re: 3dgs_snake] #405955
08/11/12 13:20
08/11/12 13:20
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Pony Bubbles!

[cross-eye, click for full size, couldn't find original source of the wallpaper]

Re: What are you working on? [Re: Hummel] #405973
08/11/12 19:50
08/11/12 19:50
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany

not much to see here but:
this is actually a Dungeon Keeper style map with a size of 2048*2048.
Each block is a single entity. Running on a 3.4GHZ core of an i7

Iam NOT working on a DK game itself, just looking how far i can push it^^

PS: editing a mesh in realtime is a bit to much for me atm


Last edited by Rackscha; 08/11/12 19:50.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #405974
08/11/12 20:30
08/11/12 20:30
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Looks really nice, Hummel laugh Only a little too many ponys tongue

Re: What are you working on? [Re: Slin] #405983
08/12/12 03:47
08/12/12 03:47
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
How dare you!

Re: What are you working on? [Re: Hummel] #406157
08/14/12 16:34
08/14/12 16:34
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
working on a visibility tree for a square grid based maze. It works very good but it is so slow... frown



VIDEO

Salud!

Last edited by txesmi; 08/14/12 17:08. Reason: video added :D
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