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3D hardware reset failure #406302
08/16/12 13:08
08/16/12 13:08
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

X
rayp  Offline OP

X

Joined: Jul 2008
Posts: 2,107
Germany
Guten Tag.

Ich vermute das meine Graka ein Problem hat ( seit neuestem ). Dennoch riet mir HeelX diese Fehlermeldung dem Support zu zeigen.
Laufen Apps mit Shadern hängt sich mein Rechner nach einer unbestimmten Zeit auf (blackscreen). Im Fullscreen schneller als im Fenstermodus (so empfinde ich es).

I guess my graphiccard got a problem but HeelX said, i should post this error message in here. Running apps with shaders force my computer to crash after a random time (fullcrash with blackscreen).

Ideen ?
Ideas ?

Vielen Dank für Eure Zeit.
Thank you for your time.


und hier die acklog.txt
Quote:

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Commercial Edition V8.40.0 - Jul 28 2012
Development version
Registered to: Mr.X

DI Microsoft-PC-Joysticktreiber 4 axes 12 buttons initialized
DI Microsoft-PC-Joysticktreiber 4 axes 12 buttons initialized
Mouse found
Joystick found
Lautsprecher (High Definition Audio-Gerät) opened
ATI Radeon HD 4800 Series pure T&L device 1ff9 detected
D3D device ATI Radeon HD 4800 Series 1ff9 selected.
ackAR.dll opened
acknet.dll opened
ackoal.dll opened
ackphysx.dll opened
ackwii.dll opened
Compiling MAIN.C - [Esc] to abort....
PATH C:\GStudio8\code\
PATH C:\GStudio8\templates\images\.......
PATH C:\GStudio8\code\......
PATH C:\GStudio8\templates\images\..
PATH bmaps\
PATH bmaps\fx\
PATH scripts\
PATH models\
PATH models\props\
PATH models\weapons\
PATH shaders\
PATH shaders\shadec\
PATH shaders\shadec\bmap\
PATH shaders\shadec\fx\
PATH sounds\
PATH sounds\foot\
PATH sounds\weather\..
PATH shade-c/fx\
PATH shade-c/bmap\...........
sc_objDummy123: function not found............. 1.340 sec
Running MAIN.C.
12 objects
Main started at 2.506
D3D_Init Window: 1024x768 -> Window: 1x1024x768x32
Video memory found: 2290 MB
LevelInit at 2.570
17 entities 0 cameras 0 lights 0 sounds 0 paths
12 lmaps 19 textures 127 meshes 127 submeshes 10012 faces
Material mtl_pTModel undefined
Material mtl_pTModel undefined
Material mtl_pTModel undefined
Material mtl_pTModel undefined
Material mtl_pTModel undefined
Nexus overflow at 31153640...ok
LevelReady at 3.299
def_startup started
mtlfx_startup started
Main loop at 3.301....
1st frame with 2290 MB.. at 3.566
No valid technique in sc_mtl_hdrGamma2 - enforcing hdrGamma
No valid technique in sc_mtl_hdrGamma3 - enforcing thdrGamma
No valid technique in sc_mtl_hdrDownsample - enforcing emboss
No valid technique in sc_mtl_hdrHighpass - enforcing highpass
No valid technique in sc_mtl_hdrBlur - enforcing tech_00
No valid technique in sc_mtl_hdrHBlur - enforcing HBlur
No valid technique in sc_mtl_hdrVBlur - enforcing VBlur
No valid technique in sc_mtl_hdr - enforcing HDR
No valid technique in sc_mtl_volParts - enforcing volParts
No valid technique in sc_mtl_volParts2 - enforcing volParts
No valid technique in sc_mtl_volPartsBlur - enforcing tech_00
No valid technique in sc_mtl_volPartsHBlur - enforcing HBlur
No valid technique in sc_mtl_volPartsVBlur - enforcing VBlur
No valid technique in sc_mtl_volPartsCombine - enforcing volParts
HEADRELATIVE sound: 1
No valid technique in mtl_myShader - enforcing t01
No valid technique in mtl_specBump
DirectX: 8200000c,1
Error E-2113929204: 3D Hardware reset failure
Program aborted
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
DirectX: 8200000c,1
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE
D3D_TexCreate: 8876086a - D3DERR_NOTAVAILABLE


mfg

Edit:
Scheinbar kommt es nicht zu diesem Fehler wenn ich keine Shade-C PP Effekte benutze. Sehr komisch. Danke für alle Hinweise.

Last edited by rayp; 08/16/12 22:21.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: 3D hardware reset failure [Re: rayp] #406323
08/17/12 08:44
08/17/12 08:44
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
This is an error message from DirectX, not from Gamestudio. I have never seen this particular error so far, so I can not give a sound advice what the problem might be. Prior to the error, there's apparently a problem with the shader, where a function is missing and the original shader code won't run on the video hardware. I don't know if this is related to the reset error, but it's possible - try to fix the shader until the errors in the log file disappear.


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