while (mouse_left == off)
{
vec_set (weapon_offset.x, vector (120, 5, -35));
vec_rotate (weapon_offset.x, vector (camera.pan, camera.tilt,0));
vec_add (weapon_offset.x, camera.x);
vec_set (my.x, weapon_offset.x);
my.pan -= 8 * mouse_force.x * time_step;
my.tilt += 8 * mouse_force.y * time_step;
my.tilt = clamp(my.tilt, -25, 85);
wait (1);
}
while (joy_1 == off)
{
vec_set (weapon_offset.x, vector (120, 5, -35));
vec_rotate (weapon_offset.x, vector (camera.pan, camera.tilt,0));
vec_add (weapon_offset.x, camera.x);
vec_set (my.x, weapon_offset.x);
my.pan -= 2 * joy_force.x * time_step;
my.tilt += 2 * joy_force.y * time_step;
my.tilt = clamp(my.tilt, -25, 85);
wait (1);
}