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1222 and 1444 floating point format #406521
08/22/12 19:07
08/22/12 19:07
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
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HeelX  Offline OP
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Joined: Jul 2001
Posts: 6,904
Hi,

I wonder why there is no 1222 and 1444 floating point format (3x16 and 3x32) for bitmaps. Is that technically impossible? If not, would you mind adding them?

Last edited by HeelX; 08/22/12 19:08.
Re: 1222 and 1444 floating point format [Re: HeelX] #406533
08/23/12 08:15
08/23/12 08:15
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
DirectX does not offer such a format.

Re: 1222 and 1444 floating point format [Re: jcl] #406534
08/23/12 08:38
08/23/12 08:38
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Posts: 2,252
In other words: DXGI_FORMAT_R32G32B32_FLOAT is the same like DXGI_FORMAT_R32G32B32A32_FLOAT ? (http://msdn.microsoft.com/en-us/library/windows/desktop/bb173059(v=vs.85).aspx)

Re: 1222 and 1444 floating point format [Re: Hummel] #406546
08/23/12 15:22
08/23/12 15:22
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,935
Frankfurt
I suppose Heelx meant not resource file formats, but floating point formats for bitmaps.

Re: 1222 and 1444 floating point format [Re: jcl] #406577
08/24/12 08:50
08/24/12 08:50
Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
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HeelX  Offline OP
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Joined: Jul 2001
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Too bad. Thanks anyway, JCL.


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