Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
2 registered members (Grant, AndrewAMD), 911 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
PhysX setup: Solved #406667
08/27/12 09:28
08/27/12 09:28
Joined: Apr 2006
Posts: 159
Latvija
Arrovs Offline OP
Member
Arrovs  Offline OP
Member

Joined: Apr 2006
Posts: 159
Latvija
Hello all.
All(fev) samples from physic using shovs just one level.
Vhat happens if im opening it before every level loading?
Or i need to open it only once?
Labi. This vas last noob question.
====
Nov i have problems to level geometry physics vhen i added physX_level_load(); to my on_level_load function. More precisely it just dont vork.
p.s. I didnt used physX_open() and all its content vrited in right places. In level added models use physic so physX opening vas right, but drops through ground.

I hope someone understand my problem.

Last edited by Arrovs; 08/27/12 11:07.

Arrovs once will publish game
Re: PhysX on multilevels [Re: Arrovs] #406670
08/27/12 09:47
08/27/12 09:47
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
you also have to register your world/level to physX with
pXent_settype(level_ent, PH_STATIC, PH_POLY);


Visit my site: www.masterq32.de
Re: PhysX on multilevels [Re: MasterQ32] #406672
08/27/12 10:05
08/27/12 10:05
Joined: Apr 2006
Posts: 159
Latvija
Arrovs Offline OP
Member
Arrovs  Offline OP
Member

Joined: Apr 2006
Posts: 159
Latvija
Sorry about this post.
I looked into <ackphysx.h>; and found out its very differnet from example in manual.
So i managed to found out everything vhat i vanted here and repaired all my problems.


Arrovs once will publish game

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1