Gamestudio Links
Zorro Links
Newest Posts
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
M1 Oversampling
by 11honza11. 04/20/24 20:57
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (frutza, Quad, AndrewAMD), 385 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 199 of 554 1 2 197 198 199 200 201 553 554
Re: What are you working on? [Re: Hummel] #406371
08/18/12 12:03
08/18/12 12:03
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
nice, I like it.
you should add some kind of flare sprite or something like that to the lights laugh


Teleschrott-Fan.
Re: What are you working on? [Re: Sajeth] #406389
08/19/12 02:51
08/19/12 02:51
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Thanks to both of you.
Yes Sajeth, your right, flares and decals ill add later. I make some shots when details like models are placed.

greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #406448
08/20/12 14:23
08/20/12 14:23
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Oh, no! I'm "going back"! shocked

(But don't worry ratchet, there are still polygons and shaders involved. At least at this stage.)

Re: What are you working on? [Re: Hummel] #406463
08/20/12 22:08
08/20/12 22:08
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
working on a system to draw lines that intersect each other and fits point and line positions for link creation. The struct screen draw can be scaled and moved maintaining mouse action.



VIDEO

Salud!

Re: What are you working on? [Re: txesmi] #406511
08/22/12 09:56
08/22/12 09:56
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
not really a visual thing: inside my editor I'm just extending my AI and pathfinder functionality with real time building placement that updates area and tile data, thus the pathfinder will be able to handle more levels, more exactly ground level and 2 building floors (= gates, walls, and towers), with acceptable memory and hopefully minimal processing time increase:


so basically the 2D pathfinder will be a pseudo 3D system, just suitable for my purposes...

(the green flags mark newly created clusters: building areas or other areas cut off from their original cluster by the buildings)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #406713
08/27/12 17:35
08/27/12 17:35
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�



Re: What are you working on? [Re: Rondidon] #406715
08/27/12 19:52
08/27/12 19:52
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
@sivan: looks really promising, keep it up, like it!


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: What are you working on? [Re: Rondidon] #406718
08/27/12 21:26
08/27/12 21:26
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
@rondi,

sieht verdammt gut aus!
Habe fast nicht zu meckern, doch kannste die Schatten vllt was dunkler machen?! finde die sind was zu hell geraten.
Vllt die Sättigung von den Schirmen ein klein bisschen runter drehen, finde die stechen zu sehr aus der Szene herraus.
Und evtl noch ein zweites Graß Model/Sprite erstellen, finde das sieht sehr künstlich aus , vllt hilft es auch bisse zu scalen, das ist einfach zu Perfekt von der höhe her tongue

Aber im Allgemeinen... Respekt wink

Gruß rvL_eXile

Last edited by rvL_eXile; 08/27/12 21:27.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #406721
08/27/12 22:20
08/27/12 22:20
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Danke für die Kritik, hab die Schatten und die Schirme mal entsprechend angepasst. Klar, viele Details fehlen bzw. es gibt noch sehr viel Potential, gerade beim Gras und allgemein im Bodenbereich. Wobei der Eindruck auf den Bildern auch daher rührt, dass in das Gras immer noch kein PSSM reingerendert wird und es deshalb etwas flach und homogen wirkt.

Im Spiel bewegt sich aber alles, Vögel fliegen am Himmel, Schwäne und Fische schwimmen durch die Gegend, Segelschiffe fahren durch den Fluss, Wind rauscht durchs Gras und durch die Bäume und dadurch wirkts lebendiger als auf den Screens. laugh






Re: What are you working on? [Re: Rondidon] #406732
08/28/12 07:53
08/28/12 07:53
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
War das nicht ein thread auf Englisch?

Page 199 of 554 1 2 197 198 199 200 201 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1