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Multiple skins in 1 terrain tile problem #406526
08/23/12 00:44
08/23/12 00:44
Joined: Aug 2012
Posts: 1
FrankBert Offline OP
Guest
FrankBert  Offline OP
Guest

Joined: Aug 2012
Posts: 1
Hi everyone:

I came across this problem when using the shade_c terrain shader module, but its not a problem from shade_c;

The first skin: (skin0 in the manage skins panel in MED)
This works fine, it represents the overall texture for the terrain map, what it should look at a far away distance.

The next skins however, are displayed as tiles, as anyone that has used shade_c knows only the "masks" are needed as tiles.

My question is:

How do I configure each skin so each texture is displayed as it should be, some as tiles, and the others completely over?

Re: Multiple skins in 1 terrain tile problem [Re: FrankBert] #406796
08/29/12 22:57
08/29/12 22:57
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I think you are looking at this in the wrong light....the masks generally should not be tiled and the textures should...other wise you may as well use only one hand painted skin for your terrain...as far as controlling the tiling look in the manual it will tell you what skills to adjust.

Last edited by Nowherebrain; 08/29/12 22:57.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/

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