just wondering, I have a library I designed for c++ programs that automates loading files into an application (images, etc) from a zip file using a virtual filesystem type of thing. (it basically does like quake does with pak files)
just wondering if there is any way to hook into it for loading levels bitmaps etc into gamestudio
I don't really know how you library works but you can call the functions in gamestudio using a plugin and perhaps using add_buffer. You can try ventilator's file_packer to see how it can be achieved.