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Re: What are you working on? [Re: 3run] #407183
09/08/12 10:15
09/08/12 10:15
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
thank you.
@superku, the second shot is just an draw over , made in GIMP.
Just to show how i wanted the light setting / atmosphere.

regards Sebastian

btw, whats the meaning of "resp." ? tongue

Last edited by rvL_eXile; 09/08/12 10:18.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #407185
09/08/12 10:31
09/08/12 10:31
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: rvL_eXile
thank you.
@superku, the second shot is just an draw over , made in GIMP.
Just to show how i wanted the light setting / atmosphere.

regards Sebastian

btw, whats the meaning of "resp." ? tongue


respectively wink

Nice job! your model's quality is always amazing


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #407199
09/09/12 05:33
09/09/12 05:33
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
the second shot is just an draw over , made in GIMP.
Just to show how i wanted the light setting / atmosphere.

Yes, I know, but I think it looks good/ best this way, I wouldn't change the lighting etc. at all.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #407202
09/09/12 08:20
09/09/12 08:20
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I agree. The only thing you could change is making the lights a bit brighter. But don't make the rest much darker, it already looks very cool. Also, if you make it darker, all those nice details will hardly be seen.


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #407204
09/09/12 09:06
09/09/12 09:06
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Originally Posted By: Germanunkol
I agree. The only thing you could change is making the lights a bit brighter. But don't make the rest much darker, it already looks very cool. Also, if you make it darker, all those nice details will hardly be seen.


If there is a flashlight ingame, I would make it darker. Then its much cooler if you light at the walls etc wink

Re: What are you working on? [Re: Ch40zzC0d3r] #407214
09/09/12 11:02
09/09/12 11:02
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Quote:
If there is a flashlight ingame, I would make it darker. Then its much cooler if you light at the walls etc wink


there will be a flashlight wink


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #407255
09/10/12 10:32
09/10/12 10:32
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
PhysX3 plugin

Vehicle Integration (Model is not from me)


One line moving platform



Re: What are you working on? [Re: 3dgs_snake] #407279
09/10/12 20:15
09/10/12 20:15
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
Created a new SSAO shader. Uses only 5 samples instead of the usual 8-32. No Position Reconstruction needed. (Almost) no haloing. No Pixelshader 3.0 needed. Variable selfOcclusion (can be set by user).

And it's damn fast! ~270fps (no SSAO) to ~250fps (SSAO) on my old GeForce 9800GT

Yay!

scene1, lighting + ssao


scene1, ssao only, low self occlusion


scene1, ssao only, high self occlusion


scene2, lighting + ssao


scene2, ssao only, low self occlusion


scene2, ssao only, high self occlusion



Shade-C EVO Lite-C Shader Framework
Re: What are you working on? [Re: BoH_Havoc] #407281
09/10/12 20:32
09/10/12 20:32
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Totally amazing! Looking forward to the next Shade-C! Great work. laugh

Re: What are you working on? [Re: Rondidon] #407282
09/10/12 21:02
09/10/12 21:02
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left


Shade-C EVO Lite-C Shader Framework
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