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Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #407308
09/11/12 11:32
09/11/12 11:32

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Originally Posted By: BoH_Havoc
You are free to try, but once you start publishing screenshots/videos/games which use Shade-C, you have to get a license which is 100€ per seat or 100€ per team per game.


Does that mean me/we have to get a License NOW or when its done?!
Dont get me wrong, I love Shade-C and im so much thanksful to you for doing this, but buying a License NOW and having the risk of never receiving a finished product is not reasonable.
As soon SHade-C is finished I instantly will get a license.

and I do hope A7 is stil supported???

Re: Shade-C v0.91 BETA S1 RELEASED [Re: ] #407313
09/11/12 12:23
09/11/12 12:23
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Not really Supported, camera.bg is for exmample not available in A7.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Shade-C v0.91 BETA S1 RELEASED [Re: ] #407316
09/11/12 12:51
09/11/12 12:51
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Quote:

Does that mean me/we have to get a License NOW or when its done?!
Dont get me wrong, I love Shade-C and im so much thanksful to you for doing this, but buying a License NOW and having the risk of never receiving a finished product is not reasonable.
As soon SHade-C is finished I instantly will get a license.


You are free to try Shade-C for as long as you like. There's no need to get a license for that.

Once you start publishing material (images/videos/demo/release/etc) of your project (Showcase thread, game magazins, websites, compiled demo, etc) you need to get a license.

You don't have to get a license if:
- your project is open source
- you are posting bugs of your project or Shade-C
- you are helping other Shade-C users and have to post screenshots/videos to do so
- you are publishing work in progress material of your project
- you contribute(d) something to the Shade-C project

I just uploaded a version with A7 fallback. To activate A7 mode, #define SC_A7 before including shade-c.

Code:
#define PRAGMA_PATH "shadec"
#define SC_A7 //activate A7 mode
#include "shade-c.h"



Please note that PSSM shadows wont work in A7 mode and you might encounter minor visual errors with local shadows.

Get it here: https://github.com/BoHHavoc/ShadeC-EVO


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #407317
09/11/12 12:56
09/11/12 12:56
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
A.W.E.S.O.M.E!!
If you reall finish this, you can be sure, that you´ll get a lot of money wink


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Shade-C v0.91 BETA S1 RELEASED [Re: alibaba] #407318
09/11/12 12:59
09/11/12 12:59
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
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Joined: Jun 2004
Posts: 655
to your left
Forgot to update the actual source and not only the example folder. Fixed that now.


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #407319
09/11/12 12:59
09/11/12 12:59

C
chris_oat
Unregistered
chris_oat
Unregistered
C



ok i do unstand that, but im already posting picture of my game using Shade-C. My Game is not finished yet nor is shade-c.
Does that mean i have to get a license NOW or i have to remove the screenshots?
C'mon dont be so strict!
i dont want this to be another "Intense-X" case, where you bought ur license and in the end you never get the promised product.

Re: Shade-C v0.91 BETA S1 RELEASED [Re: ] #407320
09/11/12 13:02
09/11/12 13:02
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
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Joined: Jun 2004
Posts: 655
to your left
In that case it's work in progress and you don't need a license as already stated

Quote:

You don't have to get a license if:
- your project is open source
- you are posting bugs of your project or Shade-C
- you are helping other Shade-C users and have to post screenshots/videos to do so
- you are publishing work in progress material of your project
- you contribute(d) something to the Shade-C project


Additionally you were using an older version which WAS and IS still free.


Sorry for all the confusion wink


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #407322
09/11/12 13:06
09/11/12 13:06

C
chris_oat
Unregistered
chris_oat
Unregistered
C



ok thanks, maybe i should read really ALL before I ask laugh
you are awesome!

SHADE-C POWER!!! laugh

Re: Shade-C v0.91 BETA S1 RELEASED [Re: ] #407329
09/11/12 14:31
09/11/12 14:31
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
I've got some weird behaviour with the shadows:
The resolution of the shadow maps is here at 2048, but this also happens when the resolution is default 512.
It also not happens all times but only some times...


Visit my site: www.masterq32.de
Re: Shade-C v0.91 BETA S1 RELEASED [Re: MasterQ32] #407340
09/11/12 17:26
09/11/12 17:26
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Can you post your gfx card model?
Looks like it does not support 32bit floating point texture filtering.

Strange though that it doesn't happen all the time...

[edit] I think this might really be the case, as local shadows seem to be working fine on your screenshot. Local shadows aren't using the 32fp format but 16fp instead.


Shade-C EVO Lite-C Shader Framework
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