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Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #407641
09/17/12 13:11
09/17/12 13:11
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Seems like it´s not working with A7 smirk

Last edited by alibaba; 09/17/12 13:11.

Professional Edition
A8.47.1
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Re: Shade-C v0.91 BETA S1 RELEASED [Re: alibaba] #407642
09/17/12 13:33
09/17/12 13:33

C
chris_oat
Unregistered
chris_oat
Unregistered
C



i had that too, i think you have to comment out the temp terrain shader which uses the d3deffect.

Re: Shade-C v0.91 BETA S1 RELEASED [Re: ] #407644
09/17/12 13:39
09/17/12 13:39
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Joined: Jun 2004
Posts: 655
to your left
Thanks for the info guys, fixed it:
https://github.com/BoHHavoc/ShadeC-EVO


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #407645
09/17/12 14:02
09/17/12 14:02
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Awesome how fast you are!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Shade-C v0.91 BETA S1 RELEASED [Re: alibaba] #407648
09/17/12 14:20
09/17/12 14:20
Joined: Jul 2005
Posts: 187
L
lostzac Offline
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lostzac  Offline
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Joined: Jul 2005
Posts: 187
I read that the Terrain example is not ready yet and not to use it. How long do you think it will be as I am interested in testing it out ? No hurries as I can work on other things, more curiosity. Once you have it completed if you like I can write on tutorial for users on how to implement it if ya like.


John C Leutz II

Re: Shade-C v0.91 BETA S1 RELEASED [Re: lostzac] #407664
09/17/12 18:50
09/17/12 18:50
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Posts: 655
to your left
Small Update:
https://github.com/BoHHavoc/ShadeC-EVO

Quote:
Optimized sc_light_update


Fps raised from 140fps to 170fps with the new sc_light_update. Note to self: sys_free is evil, ptr_remove is nice.


Quote:
I read that the Terrain example is not ready yet and not to use it. How long do you think it will be as I am interested in testing it out ? No hurries as I can work on other things, more curiosity. Once you have it completed if you like I can write on tutorial for users on how to implement it if ya like.

Can't tell yet. Creating a simple terrain shader with 4-8 textures is easy. But i'm working on a terrain shader which supports up to 255 textures. It basically works, but blending is a problem with the current approach. Basically the Terrain Shader is on hold for now, until i finished porting the current object-/ubershader to default.fx along with an abstraction layer and custom function hooks. Once that is done, work on the terrain will start again and will be based on said object-/ubershader for easier updating in the future.


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #407665
09/17/12 18:54
09/17/12 18:54
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Originally Posted By: BoH_Havoc
sys_free is evil

Why? Please explain.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Shade-C v0.91 BETA S1 RELEASED [Re: Superku] #407676
09/17/12 21:21
09/17/12 21:21
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Wow, looks really awesome when you combine everything! I´m thinking about remake Slender, but with HD grafics tongue


Besides i found some bugs, while testing the whole day:
- Changing resolution causes crash in Antialiasing example
- If camera.tilt is -90 you´ll get a whitescreen
- If camera.tilt is lower than -90 the shadowmap becoms wierd

But i think the tilt issues could be easy fixed by the user himself, by setting camera angle limits laugh

But all in all you´ve done a great work and it´s really fast!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Shade-C v0.91 BETA S1 RELEASED [Re: alibaba] #407691
09/18/12 07:33
09/18/12 07:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
terrain shader with 255 textures, crazy laugh
maybe more version of terrain shaders could be included, a fast&simple-to-use with 8 textures, and the extra complex...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Shade-C v0.91 BETA S1 RELEASED [Re: sivan] #407695
09/18/12 08:16
09/18/12 08:16
Joined: Jul 2005
Posts: 187
L
lostzac Offline
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lostzac  Offline
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Joined: Jul 2005
Posts: 187
Thank's for the quick response...As this is costing me nothing but a little time to write some tutorials or some help in some area like that, I am not gonna complain. I am sure you have a full plate with this and all the other projects your working on. Keep up the good work as this project is really a time saver for programmers like me who want to focus on other aspects of their game and not have to worry about things like shading.

Quote:
maybe more version of terrain shaders could be included, a fast&simple-to-use with 8 textures, and the extra complex...


I like the idea as I only need 4-6 LOL...

Last edited by lostzac; 09/18/12 11:37.

John C Leutz II

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