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Re: What are you working on? [Re: rvL_eXile] #408123
09/25/12 21:48
09/25/12 21:48
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
DOF-Shader

Last edited by rvL_eXile; 09/25/12 21:56.

Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #408126
09/26/12 01:03
09/26/12 01:03
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Wunderschöne Screenshots. wink grin

Re: What are you working on? [Re: Harry Potter] #408131
09/26/12 02:47
09/26/12 02:47
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Sooo schön, hach...
You should srsly consider to add SSAO since you'll have a lot of not directly illuminated scene parts, especially in situations without lights... .. smart!

Last edited by Hummel; 09/26/12 02:51.
Re: What are you working on? [Re: Hummel] #408148
09/26/12 14:20
09/26/12 14:20
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
I'll do this for sure
Just waiting for HeelX going online to help me implementing SSAO into my render chain


Visit my site: www.masterq32.de
Re: What are you working on? [Re: Germanunkol] #408152
09/26/12 15:29
09/26/12 15:29
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Originally Posted By: Germanunkol
Hm. Looks good but useless. If you pull the curtains closed then the left/right side will be open and only the middle will be covered. Intended?


In fact, these are correct. They are made to look good, but not to be used. Such decos exist in real life wink


MY Website with news of my projects:
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Re: What are you working on? [Re: Rackscha] #408194
09/27/12 06:54
09/27/12 06:54
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks to Hummel my realtime local reflections are now usable and implemented in a simple water shader which may become a river shader one day:



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #408199
09/27/12 08:10
09/27/12 08:10
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
nice water, is it fast enough?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #408202
09/27/12 08:58
09/27/12 08:58
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Superku:
I have read the article. So for each pixel, the vector is calculated an the required pixel(based on depthmap) into the calculated direction is copied directly from the screen image?

So when you have a box floating above the water, you can not look under it by looking at the water? So minor perspective erros will occur?


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #408204
09/27/12 09:15
09/27/12 09:15
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@sivan: Thanks and yes, the water scene above runs at more than 330fps.
@Rackscha: Yes, exactly, and there are many other issues and restrictions, too. It's rather a technique to enhance certain effects in a more or less subtle way, one should not put all focus on the reflection, otherwise all the limitations will become easily noticeable.

Two more shots, first one with normal mapping, second shot would normally require two additional views:





"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #408205
09/27/12 09:41
09/27/12 09:41
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


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