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ang_for_bone bug #408273
09/28/12 13:21
09/28/12 13:21
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
Expert
Puppeteer  Offline OP
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Sample project

In specific situations the usage of ang_for_bone causes an entity to be rendered with in wrong orientation.

Bug found here

Last edited by Puppeteer; 09/28/12 13:22.

Formally known as Omega
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http://omegapuppeteer.mybrute.com
Re: ang_for_bone bug [Re: Puppeteer] #408396
09/30/12 15:42
09/30/12 15:42
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Originally Posted By: Manual
Don't change entity angles more than once per frame. This could otherwise cause problems with intermediate rotations because Euler angles are internally converted to a rotation matrix resp. a quaternion.

http://manual.3dgamestudio.net/aentity-pan.htm

Exactly that happened in your sample project. ang_for_bone updates the entity rotation which you've set to 0. Setting it to a different angle afterwards had then no effect.


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