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Re: What are you working on? [Re: lostclimate] #408243
09/27/12 22:39
09/27/12 22:39
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
thx guys for your Feedback! It motivates me much more to do more and more stuff laugh

Quote:
I would rotate the wood texture on the top part of the wardrobe by 90°. Other than that it looks great, nice attention to detail

will do it if i finished some other this, thx again

regards Sebastian

Last edited by rvL_eXile; 09/27/12 22:40.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: krial057] #408263
09/28/12 11:33
09/28/12 11:33
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: krial057
Playing around with a component based design pattern in 3dgs.


I find this very interesting. Can you please sketch out some use cases for your system?

Last edited by HeelX; 09/28/12 11:52.
Re: What are you working on? [Re: krial057] #408270
09/28/12 13:06
09/28/12 13:06
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: krial057
Playing around with a component based design pattern in 3dgs. An entity can have multiple components(scripts are also components).


nice work, this is the way my whole RPG system was setup too laugh

Last edited by Helghast; 09/28/12 13:07.

Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: What are you working on? [Re: Helghast] #408305
09/28/12 23:52
09/28/12 23:52
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
doing my best to do something useless grin

overusing c_trace

high sample(128px*86px) 14fps:


low sample(64px*43px) 60fps:


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #408313
09/29/12 10:17
09/29/12 10:17
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Computing lights with backed world space normals



Re: What are you working on? [Re: txesmi] #408353
09/29/12 23:08
09/29/12 23:08
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
-New Shaders applied (Bloom / Specularity / Texture Projection)
-New Corridor Design



Note: Yes we know the weird projection on the carpet, the mesh is broken,imho..


Regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #408358
09/30/12 07:59
09/30/12 07:59
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
Looks great! Nice fog effect there on the ground.

Re: What are you working on? [Re: lemming] #408362
09/30/12 08:49
09/30/12 08:49
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Nice corridor laugh

The lights seems too much strong compared to reality where all the corridor is lightened even with more light near lamps, but perhaps it's a special ambianec or lightening ?
There seems to be some black graphic artifacts on walls ?
Yes texture projections to project lights or shadows, in some way as Doom 3 engine is a very fast way less expensive then real lights or shadows computation.

Last edited by ratchet; 09/30/12 08:58.
Re: What are you working on? [Re: ratchet] #408363
09/30/12 09:34
09/30/12 09:34
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: ratchet
There seems to be some black graphic artifacts on walls?

There are decals on the wall. On the top some water damage and there is also some bigger damage in the middle


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #408419
09/30/12 22:06
09/30/12 22:06
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Finished my first runnable prototype for years. And yes, I borrowed the graphics from a certain game, and yes I know I'm a bad guy because of doing so and no, I won't go for retro textures and yes it will feature maybe robots and glass and laser lights and stuff smile


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